Animator chaining.
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
I looked at my system and my idea to just do the simplest implementation I could come up with seems to have been a good idea. I only need to add the looping, and the branching is easy.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar