Animator chaining.

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Dorth
Posts: 931
Joined: Sat May 26, 2007 11:03 pm

Post by Dorth »

If you want to implement such a feature, you should get the requirements in the open discussion forum, then discuss with the irr core team how to implement it and then code it following irr guide lines. Thanks for trying hard, btw.
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

I looked at my system and my idea to just do the simplest implementation I could come up with seems to have been a good idea. I only need to add the looping, and the branching is easy.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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