Earth Modeler

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grunt
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Earth Modeler

Post by grunt »

Been working on this for a few weeks. Program is called Earth Modeler. It was written in Visual Basic .Net. It has three texture splatting that sort of works so far, export height map and alpha map, import height map and alpha map. Three working brush tools so far: hill, Valley, and Flatten.

I plan to add more brush tools, and the ability to place scenenodes in the future as well as fix all of the bugs.



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ACE247
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Post by ACE247 »

Thats just AWESOME!
grumpymonkey
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Post by grumpymonkey »

wow! looks really good so far can't wait for a demo :D
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ACE247
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Post by ACE247 »

Maybe you could share the source code for this. Or atleast a bit of it. I would love to add this feature to my Game's Map Editor. And i'm sure alot of other people would love to have this too. :wink:
Virion
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Post by Virion »

nice stuff. hope to see more updates from you. 8) would love to see a video of this.
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grunt
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Post by grunt »

Here is a prelim video of it working. It still has some bugs and features I want to add. I am going to add .IRR export as well.

http://s749.photobucket.com/albums/xx13 ... t=test.flv
Virion
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Post by Virion »

VERY COOL good job 8)
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grunt
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Post by grunt »

Here is the latest screenshot. It is starting to look really nice I think. I would like to know what features you guys would like. Not everything is added yet but you can place scenenodes on the map now.

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grumpymonkey
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Post by grumpymonkey »

idk how you would be able to do this, but maybe placing custom scenenodes/objects or something similar so that it can be used in many different ways.

like theres a 'node designer' where you can define attributes or parameters for nodes, for example:
Node: Enemy
- IAnimatedMeshSceneNode Mesh
- vector3df Position
- int HP
- string Name

and its exported like this:

Code: Select all

<Enemy Position="34.56.0" HP="100" Name="Cookie Monster" Mesh="en.3ds"/>
Then you write your own importer classes and ditch the smgr->loadScene thing.

Not sure if it would work, but it would definitely be huge if it did :D
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ACE247
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Post by ACE247 »

As for possible features. Being able to 'paint' scene nodes on the terrain would be real cool.
One could say make a forest of trees real quickly then. :wink:
ent1ty
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Post by ent1ty »

Will you release any version soon? The terrain modeling is very cool.
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Eigen
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Post by Eigen »

Make a clone function so you can quickly place trees and other objects without setting up each separately. Also, the ability to randomize some parameters (like rotation) when cloning would be nice.
It looks nice. Good work!
kklouzal
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Post by kklouzal »

Wow! Fantastic job you are doing here! :D
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grunt
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Post by grunt »

There are some problems, like the lighting does not affect the terrain due to the splatting shader. Neither does fog. Also for some reason it doesnt work on some computers. I have yet to figure that out.

Is there somebody familiar with .net that wants to help. I would still like to see this benefit people.
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