TrollBrad [Free][RPG+RTS][WIP][TECHDEMO]

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Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

TrollBrad [Free][RPG+RTS][WIP][TECHDEMO]

Post by Bear_130278 »

TrollBrad
The UPDATED Post.


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Some New screenshots
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Couple of shots from World Map mode
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Several New SS featuring some visual changes and items
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1. Featuring Terrain detail layer, Camp-fire with animated texture+light node.
2. Large group of idle orcs with different armor and weapons.
3. A troop Commander near the tower. Featuring character screen with some items and skill icons. Item description pane.
4. Elite troop protecting campfire, greatly outnumbered.

Ahhh.... so here we go...
===========================
TrollBrad (TB) is a small 1 developer project. The main task of the project is to join the RPG and RTS styles with some unique (or lets say rare) features.
Main objective will be to command the small mercenary army.
Each fighter is a character you can influence and control.

Some main features.

- NO HP system.... there are wounds and related stuff.... but not HP at all
- NO XP system.... You do not place any points.... what you use, that you train...
- ALL the hits are like in real life.... you have to hit the part of enemy with the weapons impact point to make damage.
- Units could be controlled solely or in troops.
- All the NPC live their own life... (ohhh... basically all the world is the set of places and armies... and the are interacting)..

////////////////////This Demo Contains
This demo is a combat only demo. So no Chargen, no world, no acces to inventories...
There are some preset items and skills and points....
All you can do is to see the blanc map and comand units to do some little things.
There are 10 enemy units on the map...

////////////////////Controlls
Mouse Click+Drag->Select Units by selecting Rect
Mouse LClick->Select single unit or a troop (if a unit is in troop all the troop will be selected)
Mouse RClick->Selected Units go to location or attack enemy

Mouse to border->scroll

+/- ->zoom in out
R/T -> Ortho/FPS camera
P ->
C ->toggle debug data (Units targeting nodes)
1->Rain
2->Snow
3->
4 ->
5->
6->
7->selected units change stance (it must be idle and got shield)
8->selected units change weapon set (it must be idle)
~->Different text tech data (lowers FPS)

====================16.04.10
First release
====================22.04.10
== Added
- MiniMap controls (LClick - camera to location, RClick-Selected units go to location)
- Movement and Attack markers
- Flying damage (NOT the HP damage, but rather impact dealt)
- Skirmish button (Press 0 for total skirmish)

==Fixed
- Some units targeting nodes
- Minor changes to AI Processing
- Minor visibiliti range fix
- Minor weapon switch fix


====================11.11.10
== Added
- Main Camera is Perspective now (was Ortho)
- Some changes to terrain structure
- 3D trees instead of billboards
- Blood rains on hits
- Some new equipment
- Magic effect on weapons (will add particles soon)
- Running (RClick far away)
- Shield defense (press 7 in melee mode)
- Weather particles ( Press 1 and 2)
- Testing Visibility region, now available for Unit 0 only (will be great 8))))
- Character Info Screen (Press U with Unit selected (You can also click enemy))

==Fixed
- Hell of a fixes



====================24.02.11
== Added
==Fixed


This demo is mostly a polygon for feature creation and tuning.... but anyway, it represents the basic model of the combat in the future game.
Have FUN.

Latest=24.02.11

Download Latest release Here
Coution!! Almost 50Megs!



P.S. BTW i would greatly appreciate if you tell me the middle FPS of the demo you get...[/b]
Last edited by Bear_130278 on Thu Feb 24, 2011 3:23 pm, edited 23 times in total.
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shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

Hmmm.. here crashes at:

Code: Select all

(...)
Unit[300],AIEvent[1001],IRRTime[0]
Loaded texture: C:/Downloads/TB/TB/gfx/arm_0_3.jpg
Loaded texture: C:/Downloads/TB/TB/gfx/skin_drow_1.tga
Loaded mesh: gfx/drow.x
Loaded texture: C:/Downloads/TB/TB/gfx/helm_10.jpg
Unknown data object in animation of .x file: <flt_list>
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

Post by Bear_130278 »

8) Straange 8)))
Tried now on 2 different PCs... went fine even on Windows 7 8))
Do you like VODKA???
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stefbuet
Competition winner
Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Post by stefbuet »

I really like your characters models and animations, pretty well done!
combat stuff is also cool.
But I think it could be really nicer with shadow :P
Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

Post by Bear_130278 »

Sure 8)))
To tell the truth.... shadows are the thing i'm working on currently...
Do you like VODKA???
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Lonesome Ducky
Competition winner
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Post by Lonesome Ducky »

I'll definitely try this when I get home
fennec
Posts: 55
Joined: Fri Oct 10, 2008 7:23 am

Post by fennec »

Neat. 80-100fps. Win7 midrange pc.

The damage system you describe sounds interesting. What kind of injuries are you planning, and what are the effects on the soldier's behavior/effectiveness?
Darktib
Posts: 167
Joined: Sun Mar 23, 2008 8:25 pm
Location: France

Post by Darktib »

Really cool!

How did you manage to create the code to move a pack of units ? Have you a tutorial for this for example? Thank you in advance.
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

I replaced the "7helm_1.x"(buggy one) with a copy of "7helm_2.x" and it ran fine, about 30 fps. Nice job! :D
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Zervox
Posts: 6
Joined: Sat Apr 03, 2010 4:30 pm

Post by Zervox »

Had about 130 fps 127 minimum on a fairly high end pc
Q6600@2.9Ghz, HD5850 8GB mem windows 7 64bit

Good job by the way, I like the units :lol:
Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

Post by Bear_130278 »

fennec, ideally injuries will influence the corresponding skill\stat\ability..
Hit to the leg, will lower the speed
Head lower the accuracy and sight range
Arms lower attack speed or the ability to attack at all
End all the injuries lower the stamina and morale..
Do you like VODKA???
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Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

Post by Bear_130278 »

Darktib, it is very simple.... nothing interesting in fact..
It is based on the predefined offset patterns...
The pattern is a formation....
You just take a pack of guys and command them to fill the pattern.. that is it 8))
Do you like VODKA???
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Darktib
Posts: 167
Joined: Sun Mar 23, 2008 8:25 pm
Location: France

Post by Darktib »

Thank you for you answer!
teto
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Post by teto »

Very nice job. Some small updates could considerably improve gameplay (assign groups, best use of the minimap).

i'm looking forward to trying your next release.
Cloudef
Posts: 123
Joined: Wed Dec 03, 2008 9:02 pm
Location: Finland

Post by Cloudef »

Runs pretty good, 185fps (Light 2 turned on) on Linux Mint. Q6600 4gb ram Nvidia 8600gt.

Camera controls are still pretty akward, also controlling through minimap would be sweet. I liked how you can switch units weapons.
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