1. Terrain Node has 2 geometry layers
1 layer is solid ground and
2 layer is terrain details.., i normally use
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EMT_TRANSPARENT_ALPHA_CHANNEL
2.I got a movement marker, with disabled ZBuffer, in order to render atop of all the things
But i got a problem.... here it is...
The marker appears below the Terrain detail layer
But if i switch the material of the detail layer to
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EMT_TRANSPARENT_ALPHA_CHANNEL_REF
But i want the detail layer to be blended.. not tested..
And Yes i tried to set the ZWriteEnable for the terrain material with
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scene::ALLOW_ZWRITE_ON_TRANSPARENT, true