clone() doesn't work on octree node
clone() doesn't work on octree node
is it just me? tested on animated mesh scene node it works, but on octree node nothing comes out.
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IMeshSceneNode* nor COctTreeSceneNode* don't implement clone() because clone() is implemented in ISceneNode* and those two are just derived from it IMO.
EDIT: ok, I was wrong
EDIT: ok, I was wrong
Last edited by ent1ty on Mon Apr 26, 2010 3:35 pm, edited 1 time in total.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
No it's not.ent1ty wrote:MeshSceneNode* nor COctTreeSceneNode* don't implement clone() because clone() is implemented in ISceneNode* and those two are just derived from it IMO.
Code: Select all
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0)
{
return 0; // to be implemented by derived classes
}I can hear birds chirping

I live in the Eye of Insanity.
I live in the Eye of Insanity.
any other way to duplicate non-animated mesh without having to dig into irrlicht source code?
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