free compiler with lightmaps?

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Acki
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Post by Acki »

Well, you could also have a look at my profile... ;)

Please send it to this adress:

A_Buschhueter(at)gmx(dot)de


thx 1000k :D
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afecelis
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Post by afecelis »

Works like a charm! I stole some time from work to get it up and running, now I can try collision and create a more complex level!!!



Image

Dimitor, thanks, your tools work great. Got a question, if the lightmap is 256x256 and the shadowmap is 512x512, wouldn't it be a problem getting to mix the 2 images, with different sizes?

I was trying to do it this morning but had no clue. More work to come!

ps. I finally got to understand Maxsdk with your tutorial after 7 years of using 3dstudiomax!!!! lol!

@Acki: I had the same problem. You must insist and insist with the link until it finally downloads, but if you need I can mirror it on my ftp space. Let me know.

cheerS!
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afecelis
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Post by afecelis »

mirrored!!!:

http://www.danielpatton.com/afecelis/fi ... xample.zip

@Zdimitor: will the material properties like bump, sininess, specular, metal, raytrace or transparency be exported as well?
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Acki
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Post by Acki »

Thanks a lot !!!! :)

Now I got it from your mirror site... 8)
And will soon have a look on it... ;)

CU
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Acki
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Post by Acki »

Now the loader works !!! :)

But now I got a prob with 3DSMax:
How do you render the lightmaps ???

I used "render to texture" but 3dsm tells me that I have also render a diffuse map ???
So I addet these diffuse map and 3dsm renders the textures...
I exported the scene to the My3D format and tried to load it with Irrlicht.
Irrlicht loads the scene but without lightmaps ?!?!? :(

So, how exactly do you "render to texture" for getting the lightmaps ???
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afecelis
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Post by afecelis »

check max's help file. It includes a good tutorial on how to create lightmaps. Look for "rendering to texture".

or check Dimitor's max file. Check how he set up things.
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ZDimitor
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Post by ZDimitor »

@Aski:
a) In MAX chose all objects in scene;
b) select options Rendering->Render to texture;
c) check the option Per Object Settings (Enable);
d) click Add button;
e) select 'lighting map';
f) click Add Element button;
g) select texture resolution;
h) click Render button;
i) wait :) ;
j) in MAX/images directory has to be you lightmaps called *LightingMap.tga;
k) use my early tutorial...

@afecelis:
I'm also thinking about complex materials.... if you'll have some ideas post it here.
And what about lightingmas - I used the same resolution to lighting maps and shadows maps.
afecelis
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Post by afecelis »

Well Right now this is my challenge:
Image

It's a house I designed and that we used with Epic's Unreal Engine Runtime for an architectural presentation of the engine. I'm retexturing it and I want to see how it behaves in Irrlicht. Check the Unreal stuff here:
http://forums.beyondunreal.com/showthre ... ge=3&pp=30

Let's see how things result. Unfortunately, my second example using your loader didn't work. textures were'nt loaded nor the lightmaps, so I guess the house will be a good challenge to test your format. I'll post progress here.

Anyway, I was thinking if transparent and glossy materials could be exported as well. So far I'm planning to export all my windows as a separate 3ds, and load it separately in Irrlicht and make its material transparent. Let's see how things turn out!!!

cheers!
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ZDimitor
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Post by ZDimitor »

OK! I'll try it.
afecelis
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Post by afecelis »

No wait! i didn't mean that to be a must. Your tools are perfect as they are!

first let's see what results of my test with the house, then we can plan what else to do.

you're most noble my friend!!! :D

If you got messenger add me with:
amp2engine@hotmail.com

maybe we can chat some more
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ZDimitor
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Post by ZDimitor »

Big house! - 88000 triangles

I'll try to get it working...
afecelis
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Post by afecelis »

how did you know??? I mean, i haven't uploaded the max file anywhere, or have I?

whoa! scary!
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ZDimitor
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Post by ZDimitor »

I download it from http://www.danielpatton.com/afecelis/wi ... /mn300.zip

You post this url in forum http://forums.beyondunreal.com, do you forget about it? :lol: :lol: :lol: :lol:
afecelis
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Post by afecelis »

lol!

you also play around with the unreal engine?

ps. Is there a polycount limit in your exporter?
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ZDimitor
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Post by ZDimitor »

No it has not any limitations.
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