.max &.bip to irrlicht mesh

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
modeller
Posts: 3
Joined: Fri Mar 12, 2010 2:42 pm

.max &.bip to irrlicht mesh

Post by modeller »

Hello Everybody.

Need your help really urgently!!!!

I have these 2 files (.max& .bip) and i need to export them in animated file that can be supported by Irrlicht.

What can you recommend?

Need help ASAP!!!!
Adler1337
Posts: 471
Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.

Post by Adler1337 »

.x, .b3d, or .ms3d
multum in parvo
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

You`re applying for a job in Gameloft, aren`t you?! Cause this is sth they always put in the very first test task. :lol:
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
modeller
Posts: 3
Joined: Fri Mar 12, 2010 2:42 pm

Post by modeller »

shadowslair: u'r absolutely right :lol: maybe you can advise what should i do to complete this task? :wink:

Adler1337: thanks, but can you tell me where can i find those formats as i don't see them in 3DSmax9.? :cry:
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

Brrr... yey! You need some plugins for Max- PandaX, kWXPort or Blitz3d Pipeline. I`m sure they have given you a few .bip animation files and a few .max files and they made you create one whole sequence with transitions. Their usual test app is a simple character moving here-there on a plane, swicthing the animations via key input and some simple enemies and on... I can create the sequence for you in no time if you wish- just send me the files and I`ll send them back to you. In fact, you`ll be the third one which I help this way- I even created 60% of the app of the first, and almost the whole app for the second. Currently being in lack of time though... Where are you from? Ukraine? Bulgaria? Another third-party country? :P
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
modeller
Posts: 3
Joined: Fri Mar 12, 2010 2:42 pm

Post by modeller »

shadowslair thanks for your offer:)

But at first i want to try doing it by myself to see if i can handle this or not. :wink:
I will be doing it tomorrow the whole day....
Maybe you can give me your contacts like ICQ or email so that i could contact you in case i stuck somewhere?
BTW, I am from Ukraine
Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

Post by Bear_130278 »

Crazy.... the one is applying for a job, and is asking for such a help.....
Feel sorry for ukraine....
Do you like VODKA???
Image
Image
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

Well, I believe everybody may need a hand in the very beginning, when things are still blurry. It`s all up to dedication. Plus I need to point out that my help was not used- what he did, he did himself, so don`t feel sorry for Ukraine. :wink:
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
_Sareth_
Posts: 6
Joined: Tue May 04, 2010 12:03 pm
Location: Ukraine

Post by _Sareth_ »

I have some troubles with export to .x animated mesh in panda directx

If mesh is exported with bones, some parts of mesh stand in wrong places.
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

Try another plugin like: "kWXPort or Blitz3d Pipeline". Panda may export it right, if you know very well what messes those positions, so you build your models following those "rules", which is quite stupid. Just try another exporter. Should be fine...
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
_Sareth_
Posts: 6
Joined: Tue May 04, 2010 12:03 pm
Location: Ukraine

Post by _Sareth_ »

shadowslair, thanks for your response

I have some problems with KWXPort too

Maybe .x is not good solution. Then I tried to find b3d pipeline on site onigirl.com/pipeline. I can't find max9 patch. There's post about version 0.8 compiled for 3d max 9 on their forum. But there is not url to max9_patch or version 0.8 on that site.
_Sareth_
Posts: 6
Joined: Tue May 04, 2010 12:03 pm
Location: Ukraine

Post by _Sareth_ »

Trouble had been solved when mesh was exported with tangents
I used KW X-port

Does anyone know where is b3d pipeline for 3d max 9? :)
Seven
Posts: 1034
Joined: Mon Nov 14, 2005 2:03 pm

Post by Seven »

lol
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

You need to normalize the normals of your model if you rescale it in Irrlicht. Exporting with tangents... yeah, midnight killah...

Um, did you tried simply using the verison from http://www.onigirl.com/pipeline/ and it doesn`t work for sure? It is not that "special" plugin, not a patch, and it sould work on most Max versions without much headache. It should appear in the "export" list. If max fails to load the plugin at startup, then you have a problem.

Yeah, kWPort works with the correct settings, you just need some time to get them right. Depends on the way the model is created. I used to have some slight material issues with it. For skinned animations B3d pipeline works with "skin" modifier only, so not "phisique".
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
_Sareth_
Posts: 6
Joined: Tue May 04, 2010 12:03 pm
Location: Ukraine

Post by _Sareth_ »

My modelling knowledge is shallow :D
shadowslair wrote: Um, did you tried simply using the verison from http://www.onigirl.com/pipeline/ and it doesn`t work for sure? It is not that "special" plugin, not a patch, and it sould work on most Max versions without much headache. It should appear in the "export" list. If max fails to load the plugin at startup, then you have a problem.
It doesn't work with 3d max 9. They write about version for 3d max 9( 0.8 ) on b3d forum. But there isn't that version.
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