In addition to that, we are using Havok for physics, XACT for audio, and irrEdit for level creation.
I used and modified XEffects to get the directional light shadow, but otherwise wrote my own shaders.
The idea of the game is that you are a witch who stops time and uses these paused objects in order to
maneuver throughout the level. A lot of the gameplay is 3D or hallway based (like Crash Bandicoot).
We currently have 5 weeks until the end of the project.
We're mostly concentrated on getting more interesting levels put together.
Most of the tech is about done at this point.
You can find a video of the game here.
I plan to release a downloadable version when we finish the game in June.
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