This is a cross post from the comment I did on the fact that the IGUIColorSelectDialog is not working. So I reimplemented one, hope this could help other people that also need this.
I had a long travel by train so I could write something, this is not a patch but a different implementation (I did't wanted to mess with this color ring and destroy what has been done). This is massive copy of the (I|C)GUIColorSelectDialog classes so it should be very easy to take the code back into it.
I tried also to get the HSL working but for some reason my train was not delayed enough ;P. So my implementation is a lot simpler (ARGB Only), and no color ring just a display.
If you are interested just copy rip do whatever you want with it!
Picture

PS I'm not sure I followed your code convention, sorry!
IGUIColorPickDialog.h
Code: Select all
#ifndef __I_GUI_COLOR_PICK_DIALOG_H_INCLUDED__
#define __I_GUI_COLOR_PICK_DIALOG_H_INCLUDED__
#include "IGUIElement.h"
namespace irr
{
namespace gui
{
//! Standard file chooser dialog.
class IGUIColorPickDialog : public IGUIElement
{
public:
//! constructor
IGUIColorPickDialog(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
: IGUIElement(EGUIET_COLOR_SELECT_DIALOG, environment, parent, id, rectangle) {}
//! Return the color selected return a full transparent black in case none was selected
virtual const video::SColor getColor() const = 0;
virtual void setColor(const video::SColor& col) = 0;
};
} // end namespace gui
} // end namespace irr
#endif
Code: Select all
#ifndef __C_GUI_COLOR_PICK_DIALOG_H_INCLUDED__
#define __C_GUI_COLOR_PICK_DIALOG_H_INCLUDED__
//#include "IrrCompileConfig.h"
//#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIColorPickDialog.h"
#include "IGUIButton.h"
#include "IGUIEditBox.h"
#include "IGUIScrollBar.h"
#include "IGUIImage.h"
#include "irrArray.h"
namespace irr
{
namespace gui
{
class CGUIColorPickDialog : public IGUIColorPickDialog
{
public:
//! constructor
CGUIColorPickDialog(
const wchar_t* title,
const video::SColor& start,
IGUIEnvironment* environment,
IGUIElement* parent,
s32 id);
//! destructor
virtual ~CGUIColorPickDialog();
//! called if an event happened.
virtual bool OnEvent(const SEvent& event);
//! draws the element and its children
virtual void draw();
//! return the color selected (full transparent black if none was selected)
virtual const video::SColor getColor() const;
//! set the color (used internally but also to set default color).
virtual void setColor(const video::SColor& col);
private:
video::ITexture* createColorDisplay(
const core::dimension2d<u32>& dim,
const video::SColor& col);
void sendCancelEvent();
void sendSelectedEvent();
struct SBatteryItem
{
f32 Incoming;
f32 Outgoing;
IGUIEditBox * Edit;
IGUIScrollBar *Scrollbar;
};
core::array< SBatteryItem > Battery;
gui::IGUIImage* ColorImage;
video::ITexture* ColorDisplay;
video::SColor Color;
core::position2d<s32> DragStart;
bool Dragging;
IGUIButton* CloseButton;
IGUIButton* OKButton;
IGUIButton* CancelButton;
};
} // end namespace gui
} // end namespace irr
// #endif // _IRR_COMPILE_WITH_GUI_
#endif // __C_GUI_COLOR_SELECT_DIALOG_H_INCLUDED__
Code: Select all
#include "CGUIColorPickDialog.h"
#include <irrlicht.h>
// #ifdef _IRR_COMPILE_WITH_GUI_
namespace irr
{
namespace gui
{
#ifdef WITH_HSL
const s32 CPD_WIDTH = 350;
const s32 CPD_HEIGHT = 190;
#else
const s32 CPD_WIDTH = 260;
const s32 CPD_HEIGHT = 160;
#endif // WITH HSL
struct sTemplate
{
const wchar_t *pre;
const wchar_t *init;
const wchar_t *pos;
int x, y;
int range_down ,range_up;
};
static const sTemplate Template [] =
{
#ifdef WITH_HSL
{ L"A:", L"0", 0, 20, 55, 0, 255 },
{ L"R:", L"0", 0, 20, 95, 0, 255 },
{ L"G:", L"0", 0, 20, 120, 0, 255 },
{ L"B:", L"0", 0, 20, 145, 0, 255 },
{ L"H:", L"0", L"°",180, 95, 0, 360 },
{ L"S:", L"0", L"%", 180, 120, 0, 100 },
{ L"L:", L"0", L"%", 180, 145, 0, 100 },
#else
{ L"A:", L"0", 0, 20, 35, 0, 255 },
{ L"R:", L"0", 0, 20, 75, 0, 255 },
{ L"G:", L"0", 0, 20, 100, 0, 255 },
{ L"B:", L"0", 0, 20, 125, 0, 255 },
#endif // WITH_HSL
};
CGUIColorPickDialog::CGUIColorPickDialog(const wchar_t* title, const video::SColor& start, IGUIEnvironment* environment, IGUIElement* parent, s32 id)
: IGUIColorPickDialog(
environment,
parent,
id,
core::rect<s32>(
(parent->getAbsolutePosition().getWidth() - CPD_WIDTH) / 2,
(parent->getAbsolutePosition().getHeight() - CPD_HEIGHT) / 2,
(parent->getAbsolutePosition().getWidth() - CPD_WIDTH) / 2 + CPD_WIDTH,
(parent->getAbsolutePosition().getHeight() - CPD_HEIGHT) / 2 + CPD_HEIGHT)),
ColorImage(NULL),
ColorDisplay(NULL),
Dragging(false)
{
#ifdef _DEBUG
IGUIElement::setDebugName("CGUIColorPickDialog");
#endif
Text = title;
IGUISkin* skin = Environment->getSkin();
const s32 buttonw = environment->getSkin()->getSize(EGDS_WINDOW_BUTTON_WIDTH);
const s32 posx = RelativeRect.getWidth() - buttonw - 4;
CloseButton = Environment->addButton(
core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw),
this,
-1,
L"",
skin ? skin->getDefaultText(EGDT_WINDOW_CLOSE) : L"Close");
if (skin && skin->getSpriteBank())
{
CloseButton->setSpriteBank(skin->getSpriteBank());
CloseButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_CLOSE), skin->getColor(EGDC_WINDOW_SYMBOL));
CloseButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_CLOSE), skin->getColor(EGDC_WINDOW_SYMBOL));
}
CloseButton->setSubElement(true);
CloseButton->setTabStop(false);
CloseButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
CloseButton->grab();
OKButton = Environment->addButton(
core::rect<s32>(
RelativeRect.getWidth() - 80,
#ifdef WITH_HSL
30,
#else
100,
#endif // WITH_HSL
RelativeRect.getWidth() - 10,
#ifdef WITH_HSL
50),
#else
120),
#endif // WITH_HSL
this,
-1,
skin ? skin->getDefaultText(EGDT_MSG_BOX_OK) : L"OK");
OKButton->setSubElement(true);
OKButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
OKButton->grab();
CancelButton = Environment->addButton(
core::rect<s32>(
RelativeRect.getWidth() - 80,
#ifdef WITH_HSL
55,
#else
125,
#endif // WITH_HSL
RelativeRect.getWidth() - 10,
#ifdef WITH_HSL
75),
#else
145),
#endif // WITH_HSL
this,
-1,
skin ? skin->getDefaultText(EGDT_MSG_BOX_CANCEL) : L"Cancel");
CancelButton->setSubElement(true);
CancelButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
CancelButton->grab();
core::rect<s32> r(20,20, 0,0);
for ( u32 i = 0; i != sizeof (Template) / sizeof ( sTemplate ); ++i )
{
if ( Template[i].pre )
{
r.UpperLeftCorner.X = Template[i].x;
r.UpperLeftCorner.Y = Template[i].y;
r.LowerRightCorner.X = r.UpperLeftCorner.X + 15;
r.LowerRightCorner.Y = r.UpperLeftCorner.Y + 20;
IGUIElement *t = Environment->addStaticText(Template[i].pre, r, false, false, this);
t->setSubElement(true);
}
if ( Template[i].pos )
{
r.UpperLeftCorner.X = Template[i].x + 52;
r.UpperLeftCorner.Y = Template[i].y;
r.LowerRightCorner.X = r.UpperLeftCorner.X + 15;
r.LowerRightCorner.Y = r.UpperLeftCorner.Y + 20;
IGUIElement *t = Environment->addStaticText( Template[i].pos, r, false, false, this);
t->setSubElement(true);
}
SBatteryItem item;
item.Incoming=0.f;
item.Outgoing=0.f;
r.UpperLeftCorner.X = Template[i].x + 15;
r.UpperLeftCorner.Y = Template[i].y;
r.LowerRightCorner.X = r.UpperLeftCorner.X + 35;
r.LowerRightCorner.Y = r.UpperLeftCorner.Y + 20;
item.Edit = Environment->addEditBox( Template[i].init, r, true, this);
item.Edit->setSubElement(true);
item.Edit->grab();
r.UpperLeftCorner.X = Template[i].x + 70;
r.UpperLeftCorner.Y = Template[i].y + 4;
r.LowerRightCorner.X = r.UpperLeftCorner.X + 60;
r.LowerRightCorner.Y = r.UpperLeftCorner.Y + 12;
item.Scrollbar = Environment->addScrollBar(true, r, this);
item.Scrollbar->grab ();
item.Scrollbar->setSubElement(true);
item.Scrollbar->setMax ( Template[i].range_up - Template[i].range_down );
item.Scrollbar->setSmallStep ( 1 );
Battery.push_back ( item );
}
setColor(start);
bringToFront(CancelButton);
bringToFront(OKButton);
}
CGUIColorPickDialog::~CGUIColorPickDialog()
{
if (CloseButton)
CloseButton->drop();
}
bool CGUIColorPickDialog::OnEvent(const SEvent& event)
{
if (IsEnabled)
{
switch(event.EventType)
{
case EET_GUI_EVENT:
switch(event.GUIEvent.EventType)
{
case EGET_SCROLL_BAR_CHANGED:
{
int item = -1;
s32 value = 0;
for ( u32 i = 0; i!= Battery.size (); ++i )
{
if ( event.GUIEvent.Caller == Battery[i].Scrollbar )
{
item = i;
value = Template[i].range_down + Battery[i].Scrollbar->getPos();
Battery[i].Edit->setText(core::stringw(value).c_str());
}
}
if (item != -1)
{
video::SColor col = Color;
video::SColorHSL colHSL;
colHSL.fromRGB(Color);
switch (item) {
case 0 : // alpha
col.setAlpha(value);
break;
case 1 : // red
col.setRed(value);
break;
case 2 : // green
col.setGreen(value);
break;
case 3 : // blue
col.setBlue(value);
break;
#ifdef WITH_HSL
case 4 : // H
colHSL.Hue = (float)value * core::DEGTORAD;
colHSL.toRGB(col);
col.setAlpha(Color.getAlpha());
break;
case 5 : // S
colHSL.Saturation = (float)value / 100.0f;
colHSL.toRGB(col);
col.setAlpha(Color.getAlpha());
break;
case 6 : // L
colHSL.Luminance = (float)value / 100.0f;
colHSL.toRGB(col);
col.setAlpha(Color.getAlpha());
break;
#endif // WITH_HSL
default :
return true;
}
setColor(col);
}
return true;
}
case EGET_ELEMENT_FOCUS_LOST:
Dragging = false;
break;
case EGET_BUTTON_CLICKED:
if (event.GUIEvent.Caller == CloseButton ||
event.GUIEvent.Caller == CancelButton)
{
sendCancelEvent();
remove();
return true;
}
else
if (event.GUIEvent.Caller == OKButton)
{
sendSelectedEvent();
remove();
return true;
}
break;
case EGET_LISTBOX_CHANGED:
case EGET_LISTBOX_SELECTED_AGAIN:
default:
break;
}
break;
case EET_MOUSE_INPUT_EVENT:
switch(event.MouseInput.Event)
{
case EMIE_LMOUSE_PRESSED_DOWN:
DragStart.X = event.MouseInput.X;
DragStart.Y = event.MouseInput.Y;
Dragging = true;
Environment->setFocus(this);
return true;
case EMIE_LMOUSE_LEFT_UP:
Dragging = false;
Environment->removeFocus(this);
return true;
case EMIE_MOUSE_MOVED:
if (Dragging)
{
// gui window should not be dragged outside its parent
if (Parent)
if (event.MouseInput.X < Parent->getAbsolutePosition().UpperLeftCorner.X +1 ||
event.MouseInput.Y < Parent->getAbsolutePosition().UpperLeftCorner.Y +1 ||
event.MouseInput.X > Parent->getAbsolutePosition().LowerRightCorner.X -1 ||
event.MouseInput.Y > Parent->getAbsolutePosition().LowerRightCorner.Y -1)
return true;
move(core::position2d<s32>(event.MouseInput.X - DragStart.X, event.MouseInput.Y - DragStart.Y));
DragStart.X = event.MouseInput.X;
DragStart.Y = event.MouseInput.Y;
return true;
}
default:
break;
}
default:
break;
}
}
return IGUIElement::OnEvent(event);
}
//! sends the event that the file has been selected.
void CGUIColorPickDialog::sendSelectedEvent()
{
SEvent event;
event.EventType = EET_GUI_EVENT;
event.GUIEvent.Caller = this;
event.GUIEvent.Element = 0;
event.GUIEvent.EventType = EGET_FILE_SELECTED;
Parent->OnEvent(event);
}
//! sends the event that the file choose process has been canceld
void CGUIColorPickDialog::sendCancelEvent()
{
SEvent event;
event.EventType = EET_GUI_EVENT;
event.GUIEvent.Caller = this;
event.GUIEvent.Element = 0;
event.GUIEvent.EventType = EGET_FILE_CHOOSE_DIALOG_CANCELLED;
Parent->OnEvent(event);
}
void CGUIColorPickDialog::draw()
{
if (!IsVisible)
return;
IGUISkin* skin = Environment->getSkin();
core::rect<s32> rect = skin->draw3DWindowBackground(
this,
true,
skin->getColor(EGDC_ACTIVE_BORDER),
AbsoluteRect,
&AbsoluteClippingRect);
if (Text.size())
{
rect.UpperLeftCorner.X += 2;
rect.LowerRightCorner.X -= skin->getSize(EGDS_WINDOW_BUTTON_WIDTH) + 5;
IGUIFont* font = skin->getFont(EGDF_WINDOW);
if (font)
font->draw(
Text.c_str(),
rect,
skin->getColor(EGDC_ACTIVE_CAPTION),
false,
true,
&AbsoluteClippingRect);
}
/* // ???
IGUIFont* font = Environment->getBuiltInFont();
if (font)
font->draw(
L"+",
core::rect<s32>(20,20,50,50),
video::SColor(),
false,
false,
&AbsoluteClippingRect);
*/
IGUIElement::draw();
}
video::ITexture* CGUIColorPickDialog::createColorDisplay(
const core::dimension2d<u32>& dim,
const video::SColor& col)
{
video::IVideoDriver* driver = Environment->getVideoDriver();
video::IImage* RawImage = driver->createImage(video::ECF_A8R8G8B8, dim);
RawImage->fill(Color);
if (ColorDisplay) ColorDisplay->drop();
video::ITexture* RawColor = driver->addTexture(L"#ColorDisplay", RawImage);
RawImage->drop();
return RawColor;
}
const video::SColor CGUIColorPickDialog::getColor() const
{
return Color;
}
void CGUIColorPickDialog::setColor(const video::SColor& col)
{
if (Color == col) return;
Color = col;
if (ColorImage) {
video::IVideoDriver* driver = Environment->getVideoDriver();
driver->removeTexture(ColorDisplay);
ColorDisplay = NULL;
ColorDisplay = createColorDisplay(core::dimension2d<u32>(45, 45), col);
ColorImage->setImage(ColorDisplay);
} else {
ColorDisplay = createColorDisplay(core::dimension2d<u32>(45, 45), col);
ColorImage = Environment->addImage(
ColorDisplay,
#ifdef WITH_HSL
core::position2d<s32>(200, 30),
#else
core::position2d<s32>(RelativeRect.getWidth() - 55, 30),
#endif // WITH_HSL
false,
this);
}
// set the scrollers
{ // alpha
Battery[0].Scrollbar->setPos(Template[0].range_down + Color.getAlpha());
Battery[0].Edit->setText(core::stringw(Color.getAlpha()).c_str());
}
{ // red
Battery[1].Scrollbar->setPos(Template[1].range_down + Color.getRed());
Battery[1].Edit->setText(core::stringw(Color.getRed()).c_str());
}
{ // green
Battery[2].Scrollbar->setPos(Template[2].range_down + Color.getGreen());
Battery[2].Edit->setText(core::stringw(Color.getGreen()).c_str());
}
{ // blue
Battery[3].Scrollbar->setPos(Template[3].range_down + Color.getBlue());
Battery[3].Edit->setText(core::stringw(Color.getBlue()).c_str());
}
#ifdef WITH_HSL
video::SColorHSL hsl;
hsl.fromRGB(Color);
{ // Hue
unsigned int value = (unsigned int)(hsl.Hue * core::RADTODEG) % 360;
Battery[4].Scrollbar->setPos(Template[5].range_down + value);
Battery[4].Edit->setText(core::stringw(value).c_str());
}
{ // Saturation
unsigned int value = (unsigned int)(hsl.Saturation * 100.0f);
Battery[5].Scrollbar->setPos(Template[5].range_down + value);
Battery[5].Edit->setText(core::stringw(value).c_str());
}
{ // Luminance
unsigned int value = (unsigned int)(hsl.Luminance * 100.0f);
Battery[6].Scrollbar->setPos(Template[6].range_down + value);
Battery[6].Edit->setText(core::stringw(value).c_str());
}
#endif // WITH_HSL
}
} // namespace gui
} // namespace irr
// #endif // _IRR_COMPILE_WITH_GUI_