I think that I will divide up the ground into 4 section and then have 4 separate texture for that ground. This will take up more space the game will have on the hard drive but it seems that many people would like to have a higher resolution ground with shadows.
False... Just make a single texture that is seamless at the edges and use it four times. If the shadows are part of the texture, split them into lightmaps (one for each section) and just use lightmapping to apply all the different shadows over the same base teaxture.
Also, why are you so worried about hard drive space? Even a 1024 x 1024 PNG file is only a few kilobytes. I know you're trying to make the game accessible to low-end machines as well, but you don't need to be afraid of adding a few more textures.
Bate, interesting names. I like the "Pushing Bodies Through Holes" one, however I believe that the names are not what I am look for. More of a western feel name. Thanks though.
Thanks to all that responded to this thread and all the testers feedback.
slavik262 The only reason I'm am going to separate the texture and ground up is because I baked the shadows in blender so the ground texture has the shadow texture also. You can look in the contents/texture folder and see 18 different textures from terrain1 - terrian18. That is why I was concerned about space because each hole has a texture and if I split it up into 4 separate texture for every hole then that is 72 texture. I will fool around with the ground texture and the advice you gave with a shader. Thanks for the help.