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You can render your scene to a render target texture, which acts as your "image plane". You can then put it on a quad and run a shader on that quad to modify it as it is sent to the monitor.
I don't mean to sound rude, I'm actually quite intrigued, but for what reason are you interested in doing this?
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I would recommend doing the "manipulation" like slavik262 described if it is possible otherwise it will be very very slow. I am sort of interested also in what kind of effects you want to perform.
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I have on mind some interesting effects, but for now I don't want to say anything, it will be suprise for next Bored Programmer movie, if I succeed in coding this