fast planet rendering
-
- Posts: 103
- Joined: Mon Aug 10, 2009 8:22 pm
- Location: France
could you mention the link here, please
My Gui/Event receiver Architecture Pattern (GERAP):
http://irrgerap.sourceforge.net/
My Blog about my "ProjectOne"
http://memorial76-project-one.blogspot.fr/
http://irrgerap.sourceforge.net/
My Blog about my "ProjectOne"
http://memorial76-project-one.blogspot.fr/
yes of course:
sourceforge.net project adama quest
https://sourceforge.net/projects/irrlichtelite/files/
sourceforge.net project adama quest
https://sourceforge.net/projects/irrlichtelite/files/
a new version
This week, i will post a new version of the project:
some bugs corrected (CTD random)
collision detection between vessel + avoiding routine
New HUD
Missile are more dangerous
some bugs corrected (CTD random)
collision detection between vessel + avoiding routine
New HUD
Missile are more dangerous
cloud layer add to the planet
some screen shot
Hi Tarzan,
Finally had a chance to check out the 5/2 version. I did'nt see any new file/zip on the site for 5/17. Was it uploaded?
Anyway, nice work! Any tips on landing? I keep crashing.
[Edit]. Sorry, I just found build 338 here and will try it out: http://irrlichtelite.svn.sourceforge.ne ... ichtelite/
Thx.
Finally had a chance to check out the 5/2 version. I did'nt see any new file/zip on the site for 5/17. Was it uploaded?
Anyway, nice work! Any tips on landing? I keep crashing.
[Edit]. Sorry, I just found build 338 here and will try it out: http://irrlichtelite.svn.sourceforge.ne ... ichtelite/
Thx.
I have tried the demo and really like the feel of scale that is achieved.
However, I somewhat doubt the applicability of such a feature. I mean having "realistically" sized planets is good and well, but if You land on a planet You want to see more than a brown plane as far as the eye can see. What I' m saying is You not only need planets, You need features on the planets as well. That means You'll need buttloads of information if You are to save detailed features on each planet.
Are planning to do something in that direction? If you do, I'm really interested in how You are going to achieve that.
Again, I'm not trying to dis You, but to understand where You are going with this and how You're going to do it.
However, I somewhat doubt the applicability of such a feature. I mean having "realistically" sized planets is good and well, but if You land on a planet You want to see more than a brown plane as far as the eye can see. What I' m saying is You not only need planets, You need features on the planets as well. That means You'll need buttloads of information if You are to save detailed features on each planet.
Are planning to do something in that direction? If you do, I'm really interested in how You are going to achieve that.
Again, I'm not trying to dis You, but to understand where You are going with this and how You're going to do it.
Re: fast planet rendering
I realize this thread is almost a year old, but I was wondering if anyone still is working on this project. Was the source ever made available? I am interested in studying it to see how to render planets within irrlicht. I downloaded the zip in sourceforge and it appears to be only libraries and resources.
-
- Posts: 1010
- Joined: Mon Oct 24, 2011 10:03 pm
- Location: 0x45 61 72 74 68 2c 20 69 6e 20 74 68 65 20 73 6f 6c 20 73 79 73 74 65 6d
Re: fast planet rendering
almost?arosboro wrote:I realize this thread is almost a year old, but I was wondering if anyone still is working on this project. Was the source ever made available? I am interested in studying it to see how to render planets within irrlicht. I downloaded the zip in sourceforge and it appears to be only libraries and resources.
OVER a year old.
if you have questions concerning the topic, please PM the creator of the topic.
"this is not the bottleneck you are looking for"
Re: fast planet rendering
@arosboro: Yes the source was posted by Tarzan02. I posted the link I found previously. Here it is again: http://irrlichtelite.svn.sourceforge.ne ... ichtelite/
There is a tarball you can download at the bottom of that page.
There is a tarball you can download at the bottom of that page.