ehm...
No, that's dts Toque's format. Nothing to do with x format. Unless you refer the needed api docs, which I dunno if are there.
The fact is...
I've been betatesting privately with Ben, and...probably is already in the latest CVS versions.But dunno.
I have a working version, but cannot share it till released.
There's a problem on IK, as Blender yet does not output the IK, and while the exporter works perfect, the baking of ik and export, has its problems.
Trust me that without IK targets, and empties to leave feet glued to ground when necesary, is a royal pain, and an unaccurate way to animate.
But the good news is...Seems Blender team was gonna release some kind of module or sumthin' in code so that plugin programmers can take advanatge of it and export the IK info also, so as I understood it, no more need to bake, besides with new api, since not even baked anims with changing location of root, etc, are working(no use of ik targets, for me is no good )...well, how a rig is easily animated in Blender, is not exportable yet. So, Ben and me we're waiting for that be released. But as I haven't talked to him in like a week or more, it may have happened already.
I have no doubt that thing will happen and Ben then will be able to put that into his plugin (I allways speak as the artist (while technical one) which I am, I don't do or understand code.but i am valid for hard betatesting with loads of tools, formats, etc )
Once then, perhaps some of you may do some mod if needed for irrlicht loader, which we know does not take all x exports easily; I know maybe some small bits may have to be touched.
I cannot allow my self to pass nothing to anyone till is oficial: CVS Blender versions may already include it. Yet though, this weekend I'll write to him again to see how it goes now.
Ben is very good at what he does, so the plugin will come out
Jox is also great at it, I haven't heard of him for a while, though. I hope he's ok, as I don't get an answer...