I'm coding a game for android, new to Irrlicht.
I have got some questions about render tweaks:
can I use vbo+octree ? are these lines the way to go (and in this order) ?
mesh->setHardwareMappingHint(scene::EHM_STATIC);
m_scene_manager->addOctreeSceneNode(mesh,0,-1,256,false);
I use 128x128 texture no lights just textures,mipmaps,ETCF_TEXTURE_16BITS
material->disable bilinear,trilinear,anisotropic,antialiasing
Are there other rendering flags I should use ?
Thanks in advance.
Kine