animaton without loop

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Tr3nT
Posts: 65
Joined: Thu Nov 29, 2007 5:19 pm

animaton without loop

Post by Tr3nT »

hi all
i have an animated model and i need to make it move...
but i don't need a loop(for example a man reloading a gun)...
how can i make it?
i can take the initial an final frame but i can't set setloop->(init,end)
there is a way to make the animation without loop???
thanks
greenya
Posts: 1012
Joined: Sun Jan 21, 2007 1:46 pm
Location: Ukraine
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Post by greenya »

Try:

Code: Select all

void scene::IAnimatedMeshSceneNode::setLoopMode (bool playAnimationLooped);
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