hi all
i have an animated model and i need to make it move...
but i don't need a loop(for example a man reloading a gun)...
how can i make it?
i can take the initial an final frame but i can't set setloop->(init,end)
there is a way to make the animation without loop???
thanks
animaton without loop
Try:
Code: Select all
void scene::IAnimatedMeshSceneNode::setLoopMode (bool playAnimationLooped);