3d models for sale (+ request)!
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- Joined: Mon Jun 14, 2010 9:29 am
3d models for sale (+ request)!
Request:
Well, just in case you don't have the money nor time to create 3d models, I can do that for you. But, it might cost some money (Maya cost a lot). I mostly do props. Not advanced things like character modeling or vehicles. I also game-optimize my models. I'm not like those other cheap people who would charge you $50 for a light pole. Pricing is around $5 to $30. Any requested models will also be textured. The objects are for commercial use to, so, you can use it in a game and still be able to sell it. Although, you cannot sell the model or texture on its own. You can also preview the model before you buy it, so, your not going to get screwed over.
Some of my works (available for sale):
http://www.turbosquid.com/Search/Artists/creativecoding
Payment:
PayPal only.
Some renders:
Well, just in case you don't have the money nor time to create 3d models, I can do that for you. But, it might cost some money (Maya cost a lot). I mostly do props. Not advanced things like character modeling or vehicles. I also game-optimize my models. I'm not like those other cheap people who would charge you $50 for a light pole. Pricing is around $5 to $30. Any requested models will also be textured. The objects are for commercial use to, so, you can use it in a game and still be able to sell it. Although, you cannot sell the model or texture on its own. You can also preview the model before you buy it, so, your not going to get screwed over.
Some of my works (available for sale):
http://www.turbosquid.com/Search/Artists/creativecoding
Payment:
PayPal only.
Some renders:
Dude! You want to 'SELL' those?
If that's worth $3.00
THEN MINE ARE $300
[img][img]http://img121.imageshack.us/img121/5397/m2flamethrower.jpg[/img]
Uploaded with ImageShack.us[/img]
(No further comment)
If that's worth $3.00
THEN MINE ARE $300
[img][img]http://img121.imageshack.us/img121/5397/m2flamethrower.jpg[/img]
Uploaded with ImageShack.us[/img]
(No further comment)
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- Location: Bulgaria
Yeah, xDan`s right, ACE, you don`t need to be rude.
@CreativeCoding: You need more practice. Try covering more tutorials, practising sketching, reference images, drawing textures and on. Practise makes perfect. Once again, it`s all up to will and dedication. Good luck, pal!
@CreativeCoding: You need more practice. Try covering more tutorials, practising sketching, reference images, drawing textures and on. Practise makes perfect. Once again, it`s all up to will and dedication. Good luck, pal!
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
I don't see the problem!
Time is money! So 16hours of work for a model would be between around 200$ when u charge 12,5$ per which is not alot. So if those models took him like 30minutes including texturing it would cost 6,25$.
Always keep in mind working time is bare money.
So his price is reasonable.
PS: just checked the turbosquid stuff.
3$ for the stop sign would be like 15min work when he charges my proposed 12,5$ per hour and the the other thing 9,6min. which seams just fair.
Time is money! So 16hours of work for a model would be between around 200$ when u charge 12,5$ per which is not alot. So if those models took him like 30minutes including texturing it would cost 6,25$.
Always keep in mind working time is bare money.
So his price is reasonable.
PS: just checked the turbosquid stuff.
3$ for the stop sign would be like 15min work when he charges my proposed 12,5$ per hour and the the other thing 9,6min. which seams just fair.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Well thats student salary man.stefbuet wrote:No, because learning time is not included into the price.
You won't pay 5 years of school engineering to get an engineer services.
At least, if you want to sell simple objects, you should put them in a package.
When he would be fully tought he can charge 50$-100$ an hour so yeah.
Edit: than again if these models are so simple. make them yourself. you always got the option. Always the same: offer and demand
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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Might be a rude attitude, but I second ACE247.
First search for those object names and select order by price, there are often some graphics much better and for free.
Second, for game models the have a quite high polygon count. The fence e.g. has simple subdivided cubes for legs and the upper beam. While that is ok for the top, because it is an uneven surface, it wastes very much on the flat sides of the rest.
But, I often wonder what people pay for some models on turbosquid, so you might have luck.
greetings
First search for those object names and select order by price, there are often some graphics much better and for free.
Second, for game models the have a quite high polygon count. The fence e.g. has simple subdivided cubes for legs and the upper beam. While that is ok for the top, because it is an uneven surface, it wastes very much on the flat sides of the rest.
But, I often wonder what people pay for some models on turbosquid, so you might have luck.
greetings
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This actually begs a question... where does one usually get game assets from, providing one doesn't have a team to design them, or experience to do it himself? I'm talking primarily 3D models, textures, and sounds/music.
Are there publicly available commercial libraries for these? If so, can anyone point me to some?
What about 2D assets, like sprites? I've seen some freeware sprite libraries; they're (unsurprisingly) not inspiring.
Are there publicly available commercial libraries for these? If so, can anyone point me to some?
What about 2D assets, like sprites? I've seen some freeware sprite libraries; they're (unsurprisingly) not inspiring.
Already mentioned, TurboSquid.partnerinflight wrote:This actually begs a question... where does one usually get game assets from, providing one doesn't have a team to design them, or experience to do it himself? I'm talking primarily 3D models, textures, and sounds/music.
Are there publicly available commercial libraries for these? If so, can anyone point me to some?
What about 2D assets, like sprites? I've seen some freeware sprite libraries; they're (unsurprisingly) not inspiring.
It has free and commercial models/sprites/textures.
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