I would like to rendering a cube with a texture that is brighter than original texture color.
I disabled lighting, but There is no method to render polygons brighter without lighting.
I have considered copy the texture and make it brighter, but it's not useful.
Is there a solution???
Thank you for reply.
However, Pixel Shader only works on Direct3D/OpenGL and modern graphics card.
I will implement by it if there are no other methods.
vroad wrote:Thank you for reply.
However, Pixel Shader only works on Direct3D/OpenGL and modern graphics card.
I will implement by it if there are no other methods.
DirectX 8 is nearly 10 years old. A pixel shader that just brightens the color could be done with it and Shader Model 1.1. Are you really trying to support computers over 10 years old? You don't need a discrete graphics card to run shaders. Integrated chipsets will handle them just fine, especially if they're that simple.