What are the plans for Irrlicht 1.8 and further?
It might be a good idea to have ITimer work with microseconds instead of miliseconds. This is sometimes just not precise enough.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Well I suppose there are some libraries out there that can do it, just try google.hybrid wrote:But how would one go beyond this 1ms limit?!
Or did you mean something else?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
The high resolution timer is the best you can get from Windows on PC's. But well, maybe there are tricks to get beyond that of which I never heard.ent1ty wrote:Well I suppose there are some libraries out there that can do it, just try google.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Ok, so it might be harder to implement than I thought, if at all, but I would still love this.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
It's not hard, it's unreliable, read more from our friend at VirtualDub: http://www.virtualdub.org/blog/pivot/entry.php?id=106
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Maybe you could add a setScale func that takes as parameter a float and sets x,y and z scale of the object to the value. This should be easy to implement and would make my code much more readable on many places.
Code: Select all
ISceneNode::setScale(f32 nscale)
{
this->setScale(nscale, nscale, nscale);
}
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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entity, you could just do this:
Code: Select all
node->setScale(vector3df(2));
which is still longer than
Code: Select all
node->setScale(2);
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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- Competition winner
- Posts: 1123
- Joined: Sun Jun 10, 2007 11:14 pm
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- Posts: 1691
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I think we need custom particle affector and emitter serialization support.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Plus custom font and custom skin serialization support. And probably should go through other classes to check if we miss some more.3DModelerMan wrote:I think we need custom particle affector and emitter serialization support.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Yeah, that would be awesome. We could do nearly anything from an editor.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar