each sprite can do the basic transforms. rotate, scale, color with alpha
it works with IVideoDrivers implementing draw2DVertexPrimitiveList
590 tris @ 40 fps on the android nexus
1144 tris @ 35 fps on the android ( i did the draw cycle 2x )


i used these classes in my first irrlicht game for android. munchy solitaire (munchyapps.com)
i'm sharing back some of my code to this community
included are:
> the sprite manager class
> and some systems using the sprite manager
- bitmap font class (uses BmFont from angelcode)
- 2d particle system (ported from love2d.org)
with these classes the game is even a bit playable in the emulator
i hope someone finds them useful. comments and tips like optimization would be appreciated
http://www.munchyapps.com/spriteManager.tar.gz
