Moving a model though a sequence of motions.

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Fergi

Moving a model though a sequence of motions.

Post by Fergi »

I am just starting to use this graphics engine and I am confuse.
I cannot see to figure out how to make a md2 mesh perform a sequence of
actions.

example.
Run from point A to Point B
Turn and Run from point B to Point C

Could someone please help me?
DarkWhoppy
Posts: 386
Joined: Thu Sep 25, 2003 12:43 pm
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Post by DarkWhoppy »

Guest

Post by Guest »

Tutorial #4 only contains giving a SceneNode a single instruction.

I understand how to make the mesh fly straight from point A to point B,
but how do I get it to go from point B to point C?
Fergi

Movement example code

Post by Fergi »

Could someone please send me, either through this thread, or my email, a piece of sample code where a md2 mesh is animated running from point A to B then from point B to C??

This would help me greatly. I'm am attempting to use this engine to demonstate an aspect of my final computer science project at Acadia Univerity. But the method of giving a mesh a sequence of animating instructions seems to be illuding me.

Any Help would be great,

Fergi
040101f@acadiau.ca
niko
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Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
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Post by niko »

You could write your own scene node animator, which manipulates the scene node position in the way you need it. If you are a computer science student you should be able to do this by your self within a few minutes. ;)
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