pacific_chung free flight simulator in freebasic

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chung
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Joined: Sun Apr 04, 2010 3:15 pm
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pacific_chung free flight simulator in freebasic

Post by chung »

pacific_chung is a marine version of irrflight_chung , with more planes, sea, ships, aircrafts carriers,and zeros planes. It is developped in compiled freebasic and irrlicht 3D game engine. Follow other planes while they fly accross the game area.Declare war or attack them or marine or ground targets to start combat.Land on aircrafts carriers or runways to repair and refuel.Quit your plane and explore the game area on feet or driving car.To install just unzip the zip file into c:\pacific_chung folder.To play just run pacific_chung.exe.To uninstall just delete unzipped folder.Joysticks and gamepad recommanded .pacific_chung is an Open source program written in freebasic.Source file is included in the zip file.


=> http://chungswebsite.blogspot.com/searc ... ific_chung

:roll:

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Last edited by chung on Mon Jul 05, 2010 2:10 am, edited 1 time in total.
stefbuet
Competition winner
Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Post by stefbuet »

I really liked it!
I took off, destoyed all targets, and landed on the aircrafft carrier, it's pretty cool.
I noticed few things which could be improved :
-There is a "forest" ambient sound event on the sea on the aicraft carrier, another sound would be better :)
-Bullets impacts on the cotpit are pretty nice, however it desapear as fast as it appeared. It would be nice if it could stay.
-When you fire from the plane, red lines can be seen inside the cotpit.
-I had some problem after crashing into the water : I respawned on the water surface, then even with some speed I wasn't able to take off.
-And personnally I think you should reduce a little the speed descreasing when you go up, because it decrease really fast.

This will make you busy for a little time I think.
J'avais déjà joué à la version "foret" et cette version maritime est très bien :roll:
Une petite dernière chose : on ne devrais pas pouvoir effectuer de rotation lorsque la vitesse est nulle. Tu pourrait multiplier le facteur de rotation par la vitesse d'avance clampée :
rotation+=facteurRotation*max(speed, 1)
(Sa permet de tourner de plus en plus quand on accelere comme en vrai ;))

@+
chung
Posts: 34
Joined: Sun Apr 04, 2010 3:15 pm
Location: France
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Post by chung »

(05/07/2010) i have corrected the sea level take off.

bullet impacts begin remaining when you get dammages (more than 600 degats)

:roll:
fennec
Posts: 55
Joined: Fri Oct 10, 2008 7:23 am

Post by fennec »

That's actually pretty neat.

The rudder seems a little unresponsive (both with twist stick, and also with keyboard).

But if I twist the stick -and- press the rudder key at the same time, it yaws twice as fast 8)
Frank Dodd
Posts: 208
Joined: Sun Apr 02, 2006 9:20 pm

Post by Frank Dodd »

Excellent work Chung i'm loving your projects!
chung
Posts: 34
Joined: Sun Apr 04, 2010 3:15 pm
Location: France
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Post by chung »

(11/07/2010) ocean sound added
(12/07/2010) change keyboard added (ctrl+K) AZERTYQW <-> QWERTYAZ ...

(14/07/2010) 2 shipcruises added

:roll:
chung
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Post by chung »

(18/07/2010) give orders to other planes added

now you can give orders to other planes (click right mouse) to fly in formation or participate combat :

fly in formation
attack my target
cover me
break formation

:roll:
chung
Posts: 34
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Post by chung »

(30/07/2010) wingmen plane selection added (shift+P)

now you can choose the type of plane of your wingmen

:roll:

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greenya
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Post by greenya »

That is a nice plane :roll:
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