Hi guys!
Many thanks for your cooperation. Thanks to Jox, Puh, Mm765 and all of you for your interest and help.
It seems like the bugs have been fixed, and the features I wanted to add are finally working.
FPS improved and stays stable, F toggles fullscreen, M toggles Maya cam, N toggles normal fps cam and W toggles wireframe mode.
get it here:
http://www.danielpatton.com/afecelis/src/SplitSep21.zip
@Jox: sorry, had no time to clean the code up, I was very excited to try your stuff. If you can, please check if I placed everything properly!!
as usual, comments are most welcome!!!
Splitscreen test app corrected!!!
Hi afecelis,
I got a question:
Is this split technique works for you when DirecX driver mode is used?
I never got good results with split+DirectX. There are flipping images, only last viewport displays correct with directX. And I gonna think that there are some bug in Irrlicht, maybe in beginDraw function. I suggest that some buffers in this function cannot cleaned with direcX.
Any comments please?
I got a question:
Is this split technique works for you when DirecX driver mode is used?
I never got good results with split+DirectX. There are flipping images, only last viewport displays correct with directX. And I gonna think that there are some bug in Irrlicht, maybe in beginDraw function. I suggest that some buffers in this function cannot cleaned with direcX.
Any comments please?