I'll start with a video. Take a look here
As you can see, when animating, the mesh moves around (from left to right) whereas the scene node moves in a straight line. It's a rigged .ms3d file and I animate using setFrameLoop(). In the model editor it's all good.
My guess is that it has something to with bounding boxes, because it happens with jumping and other animations as well, with ones that re-size the bbox on each frame considerably. It's not noticeable with idling animation, because it has little character movement and bounding box stays the same.
I'm using 1.7.1.
Any ideas?
Animating mesh moves around
Animating mesh moves around
Last edited by Eigen on Tue Aug 03, 2010 11:57 am, edited 1 time in total.