Hello everybody,
I've .NET project with Irrlicht based visualization component. This component is driven by my custom interface. I need help with setting mouse cursor.
I have interface for changing camera (first person, maya, orthogonal). Everytime, when I'm setting new camera using .NET API the mouse cursor is stolen and moved in the center of Irrlicht visualization window.
Do you have any ideas how to avoid this unwanted mouse cursor moving??
Thanks a lot!
Mouse cursor stealing
moved.
And I think it might be the first-person camera that does disable the mouse and moves it to the center. If that's the case I'm not sure if it can be avoided easily as it's basically the desired behavior for a fps-cam.
And I think it might be the first-person camera that does disable the mouse and moves it to the center. If that's the case I'm not sure if it can be avoided easily as it's basically the desired behavior for a fps-cam.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm

