I have an animated character in 3dsmax 2009. Nothing special, just what a coder can do

Which is the easiest path to use it in irrlicht?
I've read that irrlicht support the following animated models (with my comments about them)
b3d (never heard of this before, are the exporters for 3dsmax9?)
milkshape (how do I move from max to milkshape? usually converting to 3ds breaks all my textures due to the 8:3 format)
ms directx (which exporter should I use?)
quake 3 models (can be exported directly from 3dsmax?)
quake 2 models (same as q3)
would you recommend me moving from 3dsmax for animated meshes to something else? (i.e. milkshape)
Thanks