I've been having trouble with Irrlicht's lightmaps for quite a while now, a search of the forum has proved fruitless so I hope someone can help or point me in the right direction.
This is a picture of the problem I am getting:
As you can see the lightmap detail is messed up, I think this is caused by the program running in 16bit mode even though I specify 32 when creating the application. The problem occurs when I am using either the DirectX 8 or 9 renderers (on any graphics hardware) OR using the OpenGL renderer on ATI graphics hardware. The problem doesn't occur on non-ATI hardware using the OpenGL driver.
Any ideas?
Lightmap problem
Re: Lightmap problem
If you use ATI hardware with opengl, check optimaze for quality option in advanced driver setings. There are irrlicht implementation of that, try it also.Handle wrote: The problem doesn't occur on non-ATI hardware using the OpenGL driver.
Any ideas?