Deformed mesh. (D3D9, .x)

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StaticAres
Posts: 19
Joined: Sun Nov 16, 2008 6:12 pm

Post by StaticAres »

Awesome, I've send you my email address. If you made any modifications, could you include the .blend file?

And it looks like those 2 errors are talking about the same problem.
B@z
Posts: 876
Joined: Thu Jan 31, 2008 5:05 pm
Location: Hungary

Post by B@z »

i was playing with it too, and got that solution too, but then it has no animation. if i export with export all, it fails (like the first post), if i export with only selected, it doesnt export anim D:
Image
Image
Ravi08
Posts: 249
Joined: Thu Jul 17, 2008 12:25 pm

Post by Ravi08 »

Ive just sent it to ya. I didnt change anything, i just opend the file and exported it using Blenders x exporter.

Btw im using Blender 2.48a
"Hey Baby Wobbling Wobbling"
-Russell Peters
StaticAres
Posts: 19
Joined: Sun Nov 16, 2008 6:12 pm

Post by StaticAres »

It renders correctly in Irrlicht. This is with bones, but without animation, right?
Ravi08
Posts: 249
Joined: Thu Jul 17, 2008 12:25 pm

Post by Ravi08 »

yea but i didnt see any animation in the file, i could add my own and try that if ya want
"Hey Baby Wobbling Wobbling"
-Russell Peters
StaticAres
Posts: 19
Joined: Sun Nov 16, 2008 6:12 pm

Post by StaticAres »

The big question is, why does it work when you export the exact same .blend file as we are using 0.o
Ravi08
Posts: 249
Joined: Thu Jul 17, 2008 12:25 pm

Post by Ravi08 »

Well i dont think my one exported the bones and i have tried animation with no luck, the only way at the moment i can get the bones and animation is by using B3D format
"Hey Baby Wobbling Wobbling"
-Russell Peters
Ravi08
Posts: 249
Joined: Thu Jul 17, 2008 12:25 pm

Post by Ravi08 »

Latest update: Ive got the animation to export but its still deformed like in the first post.

Ill try again tomoz.
"Hey Baby Wobbling Wobbling"
-Russell Peters
StaticAres
Posts: 19
Joined: Sun Nov 16, 2008 6:12 pm

Post by StaticAres »

Hmm, you can export to .B3D with blender? Ifso, could you share the script you're using?
Iyad
Posts: 140
Joined: Sat Mar 07, 2009 1:18 am
Location: Montreal, Canada

Post by Iyad »

Search the forum for the gandalf b3d exporter.
#include <Iyad.h>
Ravi08
Posts: 249
Joined: Thu Jul 17, 2008 12:25 pm

Post by Ravi08 »

Ive just sent my script to ya.

Btw i created a simple box with simple animation and it exported correctly in x format so as a final note when you created your model you must have done/not done something.
"Hey Baby Wobbling Wobbling"
-Russell Peters
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