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i think this is what u want: http://www.opengl.org/resources/code/sa ... index.html
unfortunatly i don't see how to get this implemented in the engine
blindside showed some screenshots of a old patch of his http://irrlicht.sourceforge.net/phpBB2/ ... 13&start=0 that implemented projective texures but he never released the patch.
maybe someone more skilled on the inners of the engine than me can figure out a way to merge the opengl sample (i don't give a sh** about directx but then again if u'r considering directx u can always use shaders do get arround this)
Yes sorry, as the engine kept getting updated, everytime I merged my code parts of the code kept breaking, and I was further away from finishing it everytime I sat down to work on it. I can PM you what I have but I don't know if it will be that useful.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
shure pls do (i'll try my best to help) don't take it has a attack. i only think that if u release a patch let's say for irrlicht 1.3 or 1.4 in a post, even if u don't get the time to update the patch, there is a good change someone else can fix it for newer versions or at least someone may sugest or provide code and/or solutions u can use, and either way u'll still get the well deserved credit has this is a powerfull feature (at least i think so) for low end graphics (my laptop only supports opengl 1.4 and some computers that support shader model 2 and up sometimes don't have the processing power for high level graphics), 3d looks terrible with no shadows, and there are also other uses for projective textures, like light simulation or fun things like and animated shadow that moves diferentely than the model that was supposed to generate it (ex: peter pan self conscious running shadow)