Hi, I have the following Problem:
I use GetSceneNodeFromScreenCoordinates() to determine over which SceneNode my cursor currently is. For some SceneNodes it works properly but in other cases not the SceneNode in the front is selected but one in the background.
Is there a solution?
Ideas?
greets
GetSceneNodeFromScreenCoordinates
Maybe the bounding-boxes are larger than you expect? Do enable debug-drawing for the bounding-boxes (see example 09 for how to do that) to check for that.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm