Game project: Quantum [FINISHED!]
Game project: Quantum [FINISHED!]
###NOTE: The original post has been deleted, but it was ancient anyway
Hi, we have finally finished our game project. It took nearly 8 months but it is finally ready Please also note that this is our first game so there are some flaws (mostly in terms of performance, since at the beginning I as a programmer was pretty lost in the sea of all these techniques and shaders and ended up choosing a few wrong choices. But this should run acceptably on GPUs better than 7600gt and CPUs better than P4 3ghz or Athlon 3000+).
The game is a 3D Tower defence where your mission is to secure an alien flower's growth on planet earth. This will not be easy as enemies ranging from quickly moving ants to a walking tree stump (yeah ) are also on a mission to kill this odd plant.
Features:
* 7 stages, each with their own unique scene and atmosphere
* 3 different enemy types and 3 boss types
* 5 flower abilities
* 3 tower types
Screenshots: (Click to enlarge)
Download and more details: http://bluegrounds.com/Projects
Direct download link: http://bluegrounds.com/download/Quantum.zip
Hi, we have finally finished our game project. It took nearly 8 months but it is finally ready Please also note that this is our first game so there are some flaws (mostly in terms of performance, since at the beginning I as a programmer was pretty lost in the sea of all these techniques and shaders and ended up choosing a few wrong choices. But this should run acceptably on GPUs better than 7600gt and CPUs better than P4 3ghz or Athlon 3000+).
The game is a 3D Tower defence where your mission is to secure an alien flower's growth on planet earth. This will not be easy as enemies ranging from quickly moving ants to a walking tree stump (yeah ) are also on a mission to kill this odd plant.
Features:
* 7 stages, each with their own unique scene and atmosphere
* 3 different enemy types and 3 boss types
* 5 flower abilities
* 3 tower types
Screenshots: (Click to enlarge)
Download and more details: http://bluegrounds.com/Projects
Direct download link: http://bluegrounds.com/download/Quantum.zip
Last edited by Tihtinen on Mon Oct 18, 2010 7:05 pm, edited 1 time in total.
The trailer I talked about has been uploaded to youtube At the moment of writing, youtube was still processing the video, higher res versions are to be expected very soon:
http://www.youtube.com/watch?v=1Dq-Fww7Ve8
http://www.youtube.com/watch?v=1Dq-Fww7Ve8
Wow is that video ingame footage?
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No, unfortunately : ) It is a couple of the game's scenes (most of the models will make it to the game, no doubt) rendered in 3dsMax, but it is yet to be seen if I can pull off water shaders of that level Other than that, I don't think that the game will look much worse than those scenes in the final game : ) But It is hard to compete with raytraced prerendered scenesBlindSide wrote:Wow is that video ingame footage?
I've been creating a level editor for our game and been integrating and customizing XEffects to fit in our game.
Here's a video:
http://www.youtube.com/watch?v=8g5krwYHURI
For some reason the very beginning of the video there's some artifacts but it wont last long
EDIT: And again spent the whole day programming this The results: http://www.students.tut.fi/~laitin33/qu ... attle2.jpg
(the screenshot has absolutely nothing to do with the game consept in any way, it was just for fun : D )
Why it always happens that everytime I compile the editor for a small change I spent the next 30 minutes playing around with it : D
Here's a video:
http://www.youtube.com/watch?v=8g5krwYHURI
For some reason the very beginning of the video there's some artifacts but it wont last long
EDIT: And again spent the whole day programming this The results: http://www.students.tut.fi/~laitin33/qu ... attle2.jpg
(the screenshot has absolutely nothing to do with the game consept in any way, it was just for fun : D )
Why it always happens that everytime I compile the editor for a small change I spent the next 30 minutes playing around with it : D
I think I'll post some news again. Nothing big, been working on the level editor pretty much... so much features, so much features...
Anyway, here's a youtube video of the editor's recent version:
http://www.youtube.com/watch?v=Y382-MZ-cvg
And here's a picture of one of our thoughts on how to make the forest scene's trees. Classical billboard approach, yeah (still only consept)
http://i46.tinypic.com/18ljyo.jpg
All the effects are either Irrlicht's own or from the XEffects library. I think I don't need to work on any shaders besides those. Maybe in a future project.
And sorry, still only programmer art to show. Kossad has done some art already, but I don't have them in my computer to show, maybe when he finishes the first scene : )
Anyway, here's a youtube video of the editor's recent version:
http://www.youtube.com/watch?v=Y382-MZ-cvg
And here's a picture of one of our thoughts on how to make the forest scene's trees. Classical billboard approach, yeah (still only consept)
http://i46.tinypic.com/18ljyo.jpg
All the effects are either Irrlicht's own or from the XEffects library. I think I don't need to work on any shaders besides those. Maybe in a future project.
And sorry, still only programmer art to show. Kossad has done some art already, but I don't have them in my computer to show, maybe when he finishes the first scene : )
Thanks : )fennec wrote:The editor and rendering effects are nice, but I'm curious to see game play in action.
And well, I can provide some very primitive gameplay video as well, just keep in mind the graphics will be better, as you've seen in the editor videos. And the gameplay will be much richer.
http://www.youtube.com/watch?v=usY2w8JeU4s
This shows some idea how to game is played. We are currently doing some very heavy documentations on some more advanced gameplay elements, for example simple horde/wave strategies, which will bring much more variety into the gameplay. This video is from about a month ago : )
Okay, 2 months since last update. The project has been going on for about 5 months now, and it's been fun but it also has been a surprise how much work making a game really is as this is our first game, in Irrlicht and in overall (TGF doesn't count, I used it about 6 years back ). If I knew I would maybe have started with a smaller project
Anyway, it seems to be building up, piece after piece, line after line. I'm also happy to tell that most of the tech is somewhat soon done, but so much time will be spent on planning the levels, balancing the difficulty and adjusting the million different things even a game this small needs in order to be a pleasant experience.
Here is a couple of screenshots if anyone is curious. Levels are put together with the level editor mentioned before and all 3d-art is done by my teammate Kossad (All 2D art is still quick programmer-crap). XEffects library is used for the shadows.
That's it. I hope that in the next update I can provide with an executable with a couple of playable levels, but it might again take some time
Anyway, it seems to be building up, piece after piece, line after line. I'm also happy to tell that most of the tech is somewhat soon done, but so much time will be spent on planning the levels, balancing the difficulty and adjusting the million different things even a game this small needs in order to be a pleasant experience.
Here is a couple of screenshots if anyone is curious. Levels are put together with the level editor mentioned before and all 3d-art is done by my teammate Kossad (All 2D art is still quick programmer-crap). XEffects library is used for the shadows.
That's it. I hope that in the next update I can provide with an executable with a couple of playable levels, but it might again take some time
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Thanks for your comments : )
Bloom effect is also straight from the XEffects library. I have next to no knowledge of shaders (planning to work on that after this project though) so... Anyway I think it's pretty subtle in overall and I've seen much worse bloom abuse than this in games... I thinkLonesome Ducky wrote:Looks good, but I think the bloom effect may be a little overdone
Ok, so I was today a bit between two choises. Either release a prerelease demo of the game or record some gameplay footage.
We currently have 2 scenes and 3 levels up and running with even one tutorial introductory level, so a demo would have been possible to release. But as these kinds of games aren't so big, I decided to jo with just some video. We are working to make the full version of the game released to public.
But here is the short (45 sec) gameplay video on Youtube:
http://www.youtube.com/watch?v=MjWouC4wCaY
EDIT: And here's a few shots for those too lazy to watch the video
http://i33.tinypic.com/jgh0ly.jpg
http://i33.tinypic.com/2r5q92v.jpg
We currently have 2 scenes and 3 levels up and running with even one tutorial introductory level, so a demo would have been possible to release. But as these kinds of games aren't so big, I decided to jo with just some video. We are working to make the full version of the game released to public.
But here is the short (45 sec) gameplay video on Youtube:
http://www.youtube.com/watch?v=MjWouC4wCaY
EDIT: And here's a few shots for those too lazy to watch the video
http://i33.tinypic.com/jgh0ly.jpg
http://i33.tinypic.com/2r5q92v.jpg