Oh yeah, 0.4!
Oh yeah, 0.4!
0.4 does break both of my coding samples, but no fear. They will be fixed with an extra goodie, a copy of their source in a zip for easier understanding.
Crud, how do I do this again?
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[dx/x]=HUNT3R
- Posts: 271
- Joined: Sat Aug 23, 2003 5:52 pm
- Location: Hurricane Central, Florida
Hehe, yes, but I wanted 0.4 out as fast as possible. 
@saigumi: The most problems will be that ISceneNode::setRelativePosition() is no more available, it was replaced by ISceneNode::setPosition() to make it clear that it now works different. It took me only about 20 minutes to change everything in the engine with the new ISceneNode interfaces, so I hope it won't be much problems to fix your samples. And I think the interface won't change much again in all following releases.
@saigumi: The most problems will be that ISceneNode::setRelativePosition() is no more available, it was replaced by ISceneNode::setPosition() to make it clear that it now works different. It took me only about 20 minutes to change everything in the engine with the new ISceneNode interfaces, so I hope it won't be much problems to fix your samples. And I think the interface won't change much again in all following releases.
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knightoflight
- Posts: 199
- Joined: Sun Aug 24, 2003 5:47 pm
- Location: Germany
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Miguel Melo
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Miguel Melo
- Posts: 7
- Joined: Wed Sep 03, 2003 8:20 am
Yes, I got atrociously slow framerates with shadows on in 0.3 (but still no visible shadowsirrlicht wrote:Ah, interesting. But maybe in previous versions of the demo you would get a black screen or very low fps instead of no shadow. I added a check for this in 0.4, switching off shadows if they would cause problems.
But this thing of being troublesome in FS but not win is quite strange... I have a GeForce 2 Ti using the latest detonator drivers in XP.
Miguel Melo
www.silicon-notation.com
www.silicon-notation.com