Post Your Irrlicht Screenshots / Render Here.
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How do you map the half spheres onto the objects? I really want to implement that in my game too.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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Here's a source I found useful: http://graphicsrunner.blogspot.com/2008 ... tions.html
Yep paraboloid mapping is cool because it needs only 2 renders to contain the whole scene, whereas cubemap needs 6 renders which is too much for realtime. Moreover the quality is superior than sphere mapping.
I've used Lonesome ducky last post article, and a gamedev one which is more complete :
http://www.gamedev.net/columns/hardcore ... efault.asp
The bad thing is that the scene have to be tesellated in order to have good results.
I've used Lonesome ducky last post article, and a gamedev one which is more complete :
http://www.gamedev.net/columns/hardcore ... efault.asp
The bad thing is that the scene have to be tesellated in order to have good results.
Nice job stefbuet, good luck applying it to shadow mapping also.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
BEAUTIFUL!!
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Yet another Level editor! ^^U It is in a very early stage. It is almost in the bare bones, it shows the editor grid, and that's all. The grid is drawn always near the camera, not in a fixed point in the space. It is always near when you need it, but always in the height of Y=0, and only 100 units long. The colored axes mean the X(red) Y(green) and Z(blue)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
May I post this to the screen shot contest instead of my basic motion blur that I just sended ?
Playing with my test app : deferred lighting with bloom, motion blur and a transparent cube just in front of the camera, camera speed made everything :p
This wasn't attended but I find this image pretty awesome!
Playing with my test app : deferred lighting with bloom, motion blur and a transparent cube just in front of the camera, camera speed made everything :p
This wasn't attended but I find this image pretty awesome!
Smooth sphere edges, make it 2048x1152 widescreen and it will be my wallpaper.stefbuet wrote:May I post this to the screen shot contest instead of my basic motion blur that I just sended ?
Playing with my test app : deferred lighting with bloom, motion blur and a transparent cube just in front of the camera, camera speed made everything :p
This wasn't attended but I find this image pretty awesome!
reminds me of Unreal EngineMel wrote:The editor keeps going on. Although the shaders are complex, the speed keeps around 60 fps.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info