Here is a example:
I have a game with 3 stages, first is the menu, the second is the game, the third is the gameover screen.
My solution:
Make a custom scene node to manage the levels, and another one to all the levels inherit it and do all his things.
and when I'm not using i make them invisible, so they won't draw and update.
Anything wrong?
I want some ideas to do this. I think my solution will not work. That's why I want some suggestions/hints of you before developing it.
Thanks