IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Hmm ... I don't think so. But it is possible to add a simpler collision shape for trimeshes. The subtree would look like this:
CIrrOdeBody instance
IAnimatedMesh instance
CIrrOdeGeomTrimesh instance
IAnimatedMesh instance
normally you don't add another mesh as child of a geom, but for the trimesh I added that so that it's possible to use a simpler version for collision detection.
I updated the IrrOdeCar example with that a few weeks ago. Am not sure if I uploaded a verison, but the SVN definetely is up to date. Check the node named "theCar" (it's a little bit complex, but I think it's possible to find the spot), part of the subtree (just ignore the joints that add the wheels) is done in the way I described above. Maybe this could help as well.
CIrrOdeBody instance
IAnimatedMesh instance
CIrrOdeGeomTrimesh instance
IAnimatedMesh instance
normally you don't add another mesh as child of a geom, but for the trimesh I added that so that it's possible to use a simpler version for collision detection.
I updated the IrrOdeCar example with that a few weeks ago. Am not sure if I uploaded a verison, but the SVN definetely is up to date. Check the node named "theCar" (it's a little bit complex, but I think it's possible to find the spot), part of the subtree (just ignore the joints that add the wheels) is done in the way I described above. Maybe this could help as well.
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IrrOdEdit.dll
<IrrOdEdit.dll>
Where can I download this file?
I have downloaded ODE and irrODE from SVN and have made all examples included with irrODE and I think it works fine. However I couldn’t build IrrOdEdit, hence there is no IrrOdEdit.dll file. I tried to download irrODE from http://bulletbyte.de with no success. All I get was a crashed zip archive. The zip file size is about 2 MB.
Thanks,
Where can I download this file?
I have downloaded ODE and irrODE from SVN and have made all examples included with irrODE and I think it works fine. However I couldn’t build IrrOdEdit, hence there is no IrrOdEdit.dll file. I tried to download irrODE from http://bulletbyte.de with no success. All I get was a crashed zip archive. The zip file size is about 2 MB.
Thanks,
Re: IrrOdEdit.dll
...attitude wrote: Where can I download this file?
Welcome to our facepalm lodge!
The first one is for ArakisTheKitsune, second for serengeor, and the third one is for you, attitude!
Use the Brain, Luke!
IrrOdEdit.dll
OK, I managed to download irrEdit 1.5 which included necessary header files and built the required dll.
I mistakenly had downloaded CopperCube with irrEdit 1.4.0
I mistakenly had downloaded CopperCube with irrEdit 1.4.0
Last edited by attitude on Sat Aug 28, 2010 6:28 pm, edited 1 time in total.
Re: IrrOdEdit.dll
booe wrote:[
...
Welcome to our facepalm lodge!
The first one is for ArakisTheKitsune, second for serengeor, and the third one is for you, attitude!
Use the Brain, Luke!
I know myself but I don't know the other two members.
Re: IrrOdEdit.dll
Hmm ... IrrOdEdit should be included in the release that can be downloaded from bulletbyte.de. I guess I'll have to download it myself to see if it's working.attitude wrote:<IrrOdEdit.dll>
Where can I download this file?
I have downloaded ODE and irrODE from SVN and have made all examples included with irrODE and I think it works fine. However I couldn’t build IrrOdEdit, hence there is no IrrOdEdit.dll file. I tried to download irrODE from http://bulletbyte.de with no success. All I get was a crashed zip archive. The zip file size is about 2 MB.
Thanks,
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I uploaded a new version yesterday. It's a "work in progress" version, I replaced the EventQueue by a seperate version (I took it out of the CIrrOdeManager class). The aim of this change is to (first) get a recoding function (like the one in "Stunt Marble Racers") and then add network capabilities. Replay has proven to be a nice test for that. But it will take some time until I implement that as I'm leaving for a three weeks vacation (Westcoast USA) this thursday.
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Hmm ... that's strange. I just did a test download and it worked. Are you using the standard Windows unzip mechanism? Works fine with me. You could as an alternative use the svn access (http://irrode.sourceforge.net/), but it comes without binaries. I can re-upload a new version, but I am currently on vacation (I write this message from a motel in a town called "St. George", about 100 miles north of Las Vegas), so you'll have to wait a couple of days until I'm home again. But if someone else has been able to get a working version he might send it to you (or put it in some place where it works from your location).
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Re: IrrOdEdit.dll
Sorry for offtopic
booe wrote: ...
Welcome to our facepalm lodge!
The first one is for ArakisTheKitsune, second for serengeor, and the third one is for you, attitude!
Use the Brain, Luke!
Working on game: Marrbles (Currently stopped).