I am new to Irrlicht and 3D game development, may I know what kind of 3D world formats are supported in Irrlicht ? Any convenient tools and steps for preparing a ready-to-use world for my game ?
Thanks a lot in advance.
How to start editing a world ?
Currently supported mesh file formats:
* 3D Studio meshes (.3ds)
* Milkshape (.ms3d)
* Alias Wavefront Maya (.obj)
* Quake 3 levels (.bsp)
* Quake 2 models (.md2)
* Microsoft DirectX (.x)
reads the features page. .x is most supported I think because of the fact that almost every program can export to it.
* 3D Studio meshes (.3ds)
* Milkshape (.ms3d)
* Alias Wavefront Maya (.obj)
* Quake 3 levels (.bsp)
* Quake 2 models (.md2)
* Microsoft DirectX (.x)
reads the features page. .x is most supported I think because of the fact that almost every program can export to it.