How to start editing a world ?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Raymond Pang

How to start editing a world ?

Post by Raymond Pang »

I am new to Irrlicht and 3D game development, may I know what kind of 3D world formats are supported in Irrlicht ? Any convenient tools and steps for preparing a ready-to-use world for my game ?

Thanks a lot in advance.
bal
Posts: 829
Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Post by bal »

Currently supported mesh file formats:

* 3D Studio meshes (.3ds)
* Milkshape (.ms3d)
* Alias Wavefront Maya (.obj)
* Quake 3 levels (.bsp)
* Quake 2 models (.md2)
* Microsoft DirectX (.x)

reads the features page. .x is most supported I think because of the fact that almost every program can export to it.
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22
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Joined: Fri May 28, 2004 11:34 pm

Post by 22 »

with of those formats are freeware for commersial
sorry for my english...it,s not my native language so I may make som mistakes
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