Stage: Concept and research
A little bit about my newbie skills,
I have worked a lot with Blender, Python, and Lua and have some experience with C++ and Java. I am a math and science nerd. I have been trying out different engines and I think I am going to settle with Irrlicht
Project Statement
To provide players with a realistic experience of interactions between matter and its various properties via a humanoid avatar capable of simulating full or nearly full range of human movements and means of locomotion.
Planned Unofficial Features
+Matter simulation overview general
-each unit of matter will be a triangular pyramid
-mass is conserved
-temperature is considered within the unit of matter
+Simulation of solids
-real time dynamic fracturing
-compressibility coefficient
-friction coefficient
-malleability coefficient
-brittle, metallic or metallic property
-density of local triangular pyramid unit = mass/volume
-elasticity coefficient
+Simulation of Liquids
-real time
-incompressible
-viscosity coefficient
-density coefficient
+Simulation of Gases
-compressibility coefficient
-real time
-density of local triangular pyramid unit = mass/volume
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+Humanoid rag doll based player
-joints will have spring constraints
-joints have critical contortion limits
-full capability to express all possible human movements
Acrobat
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- Posts: 126
- Joined: Wed Sep 29, 2010 8:23 pm
Acrobat
Last edited by macron12388 on Fri Jan 07, 2011 8:38 pm, edited 1 time in total.
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- Posts: 126
- Joined: Wed Sep 29, 2010 8:23 pm
Haha, I have some algorithms and a paper I can scan demonstrating how I would go about accomplishing the matter simulations. Be warned it is heavy is the maths.cobra wrote:Hi Macron.
Have you tried anything like this before? Can we see some results or screenshots?
It sounds interesting.
If you can, get on the IRC. I'd like to talk over the project with you.