in my application, if I use SetRenderTarget function and render scene to a custom texture I get a nice colorful visual render
I figured out if I draw my texture image without using alpha channel I get this same bad render:
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/* same as directly rendering to back buffer */
driver->draw2DImage(texture, rect1, rect2, 0, 0, false); If I use alpha channel of texture I got a nice render:
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/* different than directly rendering to back buffer */
driver->draw2DImage(texture, rect1, rect2, 0, 0, TRUE); So how can I get the same result when rendering to backbuffer directly? thank you all....
I see no comment on this topic... So no idea ppl?

