Tiled Directional Flow (explained)

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Virion
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Tiled Directional Flow (explained)

Post by Virion »

I found this on Ogre forum:
http://www.youtube.com/watch?v=wdcvPegJ1lw

it explains how a realistic water flow can be achieved. very inspiring.
netpipe
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Post by netpipe »

awe wow, thats amazing. thanks
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REDDemon
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Post by REDDemon »

I'm really confused about cubic interpolation and how it can be done via shaders.
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Radikalizm
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Post by Radikalizm »

Source and documentation can be found here http://www.rug.nl/cit/hpcv/publications ... ader/index

EDIT: didn't notice the link to source in the youtube vid, ah well another link won't hurt anyone
pippy3
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Post by pippy3 »

This is fantastic
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