The work on this started on 8.12.2010
Newest screenshot
What is already implemented?
- Terrain texture splatting
Cheap water
What is to be implemented?(high priority)
- Deferred rendering
Normal mapping
Water diffraction
- Parallax mapping
Post processing
Global illumination from skybox
Lots of irrlichts flying around at midnight in an everglade. Dead trees, grass etc. If a nice mascot gets done, i could put it in if the author agrees.
In order to achieve all this, i am writing a shader-based renderer which will be released under irrlicht license when the demo gets done.
If you have some nice textures you want to share, i will be very glad to put them in, the ones i have now are... well, not very nice.