Hi,
now in my program I load the map with a .3ds file because it supports more than one texture file and my players models with a .x files because it can load the animations. Irrlicht can load .3ds animations? If Irrlicht can do it this would help me a lot because .x files only can load one texture!
.3ds animation
.3ds animation
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http://usuarios.lycos.es/spsteam/
http://usuarios.lycos.es/spsteam/
but .3ds file format support keyframes
and why Irrlicht only can load 1 texture in.x format? because .x format saves all the texture filenames. No?
and why Irrlicht only can load 1 texture in.x format? because .x format saves all the texture filenames. No?
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http://usuarios.lycos.es/spsteam/
http://usuarios.lycos.es/spsteam/
I wish I knew as well... I have max and its not a cheap program.. I happen to like irrlicht a lot and would like very much to use max to create my animated avatars for games or what ever and use them in the engine...
But from what ive read in this forum it seems you are corect and in order to create animated avatars (characters) in your programs with irrlicht you have to use .X or nasty low poly quake stuff.. And all of these ive seen use the same one texture system with one large texture with many sections relating to diff parts of the character... I gues this really isnt a huge deal to complain about but it would be nice to export with x file format and have irrlicht place all the textures for each part of the x file (as they are listed in the file itself)... Im not sure why it is this way but maybe in future updates this will be changed we can hope for anyway.. lol
As for the animations it seems the same way---> dont use 3ds but use x or the other options...
Well it sure would be nice to just use one format for everything.... lol
So Ill be useing max to build my geometry and then x for my animations..
Im going to mess around with the panda exporter and see how well the animations are saved from max... If all goes well then I should be able to use max for all of my modeling needs even characters and animations...
But from what ive read in this forum it seems you are corect and in order to create animated avatars (characters) in your programs with irrlicht you have to use .X or nasty low poly quake stuff.. And all of these ive seen use the same one texture system with one large texture with many sections relating to diff parts of the character... I gues this really isnt a huge deal to complain about but it would be nice to export with x file format and have irrlicht place all the textures for each part of the x file (as they are listed in the file itself)... Im not sure why it is this way but maybe in future updates this will be changed we can hope for anyway.. lol
As for the animations it seems the same way---> dont use 3ds but use x or the other options...
Well it sure would be nice to just use one format for everything.... lol
So Ill be useing max to build my geometry and then x for my animations..
Im going to mess around with the panda exporter and see how well the animations are saved from max... If all goes well then I should be able to use max for all of my modeling needs even characters and animations...