I'm not using any of the irrlicht-bullet wrappers. You might recognize the screenshot

I have some terrain fed to bullet as triangles, and I drop a character on a hill there.
The character is represented as a capsule. His mass was originally 80kg, but setting it to 1kg had no effect.
I'm on bullet 2.77.
Collisions work, but I have an issue with friction.
When I drop the character there, he slides down the hill! It's like the hill was made of
ice, and he had well oiled boots.

So I then tried setting the friction, first for the ground only and then for both. No matter
what values I used, be it 0.5, 1 or 1000, ground only or both, it had no effect (bug?).
With friction useless, I read around, and it was said to use dampening to simulate friction.
However, linear dampening caused him to fall in slow motion (=useless), and to get proper
friction I had to use really high values for angular dampening, 0.9 to 1.
Of course, with such high values, I can't move him myself without huge forces (on the
order of 10k).
Please enlighten a bullet newbie, how can I get proper friction /and/ be able to move my
chars?
PS: I did notice that if I set linear velocity, I can get him to move how I want, but
setting that would ignore all forces from collisions, am I right?