A sphere damnit!
By the way, all projects here are pretty nice from a graphic point of view.
Mel I think your screenshot would render terribly better with anti aliasing.
stefbuet wrote:A sphere damnit!
By the way, all projects here are pretty nice from a graphic point of view.
Mel I think your screenshot would render terribly better with anti aliasing.
Currently i am more focused on another matters (like smoothing the shadowmaps) But i will enable the Antialias option sometime soon.
BUMP! I have updated my entry for this month. Happy antialiased year!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
People... Please ANTI ALIAS.... if you cant use a post processing effect that just uses the color buffer or do it with gimp/photoshop as a filter on your screenshot picture
devsh wrote:People... Please ANTI ALIAS.... if you cant use a post processing effect that just uses the color buffer or do it with gimp/photoshop as a filter on your screenshot picture
if you think fancy graphics alone can win you a game development trophy then go ahead.
devsh wrote:People... Please ANTI ALIAS.... if you cant use a post processing effect that just uses the color buffer or do it with gimp/photoshop as a filter on your screenshot picture
Is this advice directed towards my screen shot? turning on AntiAliasing in device makes my game slow by 30 to 40%. but probabaly for screen shot contest i should have done that.
Over the months I have realized that this isnt really a "screenshot of the month" competition, a screenshot only shows fancy graphics OR gui. So voting by the game complexity behind the scenes kinda misses the point.
This *is* a screenshot contest. And you will win with a very nice scene without any interaction more easily than with a very fancy gameplay and graphics that suck. If you really think that your renderings were so awesome, then re-check the tons of technical details you had to give to give us an understanding why your screenshot is so astonishing.