Irrlicht vs panda3d
I tried Panda3D last year, its not bad if you can get it working with C++ setup.
It automatically handles correct sorting of solid and transparent polys in a scene, and is based around a custom .EGG data format that can be easily converted to/from other common model formats.
Shaders also worked "out of the box" IIRC
Not as flexible or easy to customize as irrlicht though, which was why I didn't stick with it
But I dont suppose you are interested in Panda3D anymore, so it might be a good idea to create a new topic for your new discussion
It automatically handles correct sorting of solid and transparent polys in a scene, and is based around a custom .EGG data format that can be easily converted to/from other common model formats.
Shaders also worked "out of the box" IIRC
Not as flexible or easy to customize as irrlicht though, which was why I didn't stick with it
But I dont suppose you are interested in Panda3D anymore, so it might be a good idea to create a new topic for your new discussion
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Yeah, I wasn't saying it's bad, but those features you are talking about are most likely on by default, yes? I'm sure they create quite some overhead at a higher level. Now big companies will of course optimize&&customize to suit their games' needs, but they have more resources than the average indie dev.fmx wrote:I tried Panda3D last year, its not bad if you can get it working with C++ setup.
It automatically handles correct sorting of solid and transparent polys in a scene, and is based around a custom .EGG data format that can be easily converted to/from other common model formats.
Shaders also worked "out of the box" IIRC
Not as flexible or easy to customize as irrlicht though, which was why I didn't stick with it
But I dont suppose you are interested in Panda3D anymore, so it might be a good idea to create a new topic for your new discussion
Hey,
I was googleing 3d game engines / libraries etc.
and I found 2 engines I liked:
DX Studio:
Really I was amazed it's easy fun and flexible.
a minus is that it's shareware ( and if you think you can download the pro or standard version illegal you're wrong )
G3D:
It looks nice but i haven't download it yet.
And from the new comments I liked this best:
I think I'm going to chose from this 4 engines above so:
-Dx studio
-G3d
-3Impact
-3drad
I think it's going to be either 3Impact or Dx Studio
BTW1: But if you know another good/easy/powerfull engine teel me cause there are a lot of good engines wich you can't find easily because thei're not populair wich doesn't mean they aren't good.
BTW2:
I was googleing 3d game engines / libraries etc.
and I found 2 engines I liked:
DX Studio:
Really I was amazed it's easy fun and flexible.
a minus is that it's shareware ( and if you think you can download the pro or standard version illegal you're wrong )
G3D:
It looks nice but i haven't download it yet.
And from the new comments I liked this best:
Thanks for the suggestion.KH wrote:They're not perfect but 2 free DX engines you might look into are 3Impact (easy C++,basic Physics,sound,networking)and 3dRad(angel script).
I think I'm going to chose from this 4 engines above so:
-Dx studio
-G3d
-3Impact
-3drad
I think it's going to be either 3Impact or Dx Studio
BTW1: But if you know another good/easy/powerfull engine teel me cause there are a lot of good engines wich you can't find easily because thei're not populair wich doesn't mean they aren't good.
BTW2:
Yeah, I wanted to make a new topic about this 2 days ago or so but then I realised that my question is almost answered , just another 3 or 4 replies an then I have found a new 3d engine wich i'm going to use ...fmx wrote: But I dont suppose you are interested in Panda3D anymore, so it might be a good idea to create a new topic for your new discussion
“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)
(Eagleson’s Law)
A bunch were posted. You are looking for an engine specifically designed for you and you aren't going to find it. There are only so many engines out there and most of the best ones were posted. At this point you have three options: choose one of the engines posted, pay someone to make you your own engine, or give up on game development. I hope you don't choose the last option. I personally think you should take things slow and learn how to program, thoroughly look through the irrlicht tutorials, and create some small games before eventually working on a big project.
multum in parvo
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I completely agree with Adler
I always get the impression from your threads that you want to create something extremely polished with the least amount of work possible, without having any knowledge about the subject, and as fast as possible
Such an engine does not exist. Period.
Irrlicht really is one of the easier engines, and it's very powerful too, so I'd just do like everyone tells you and learn how to program decently and start off with some small projects to get the hang of it
I always get the impression from your threads that you want to create something extremely polished with the least amount of work possible, without having any knowledge about the subject, and as fast as possible
Such an engine does not exist. Period.
Irrlicht really is one of the easier engines, and it's very powerful too, so I'd just do like everyone tells you and learn how to program decently and start off with some small projects to get the hang of it
Hello All,
My question is anwered and I found a new game engine so i don't have any more questions....
If you wanna know wich engine I choose : Soft-Pixel Engine ( a bit like IrrLicht but easier and more High level I think with networking + sound already in the package )
My question is anwered and I found a new game engine so i don't have any more questions....
If you wanna know wich engine I choose : Soft-Pixel Engine ( a bit like IrrLicht but easier and more High level I think with networking + sound already in the package )
“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)
(Eagleson’s Law)
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- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
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Yeah, it`s definitely high level- I spotted these words a few times in its description. And integrated sound and network support is really a lot of work to implement yourself, will save you months of hard work.
It`s really amazing how this guy managed to write a whole high level (I really like these words) engine for 3 years. For the same period I managed to create almost nothing, but well, I`m a noob. This guy is a real genious.
Anyway, whatever you choose, good luck with it! Just remember that:
"On the top of the mountain you won`t find any wisdom, apart from the one you bring with you there..." See ya around!
@Adler and Radikalizm:
Yeah, the API`s, the way things are organized are very similar too. You don`t even need to read tutorials about it- just start to code! Isn`t it sweet!
It`s really amazing how this guy managed to write a whole high level (I really like these words) engine for 3 years. For the same period I managed to create almost nothing, but well, I`m a noob. This guy is a real genious.
Anyway, whatever you choose, good luck with it! Just remember that:
"On the top of the mountain you won`t find any wisdom, apart from the one you bring with you there..." See ya around!
@Adler and Radikalizm:
Yeah, the API`s, the way things are organized are very similar too. You don`t even need to read tutorials about it- just start to code! Isn`t it sweet!
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
I just had a quick look through their API and almost everything looks the same. It's like they took irrlicht and slightly renamed everything and added network and sound features. Wahagn I thought you were looking for something a lot easier than irrlicht. That engine is exactly like irrlicht! I don't see why you would switch from irrlicht to that. I think if you have a choice between that and irrlicht you should choose irrlicht. That way you have a choice in which network and sound engine you choose. That engine isn't going to be easier than irrlicht. Also irrlicht has a huge helpful community that will help you if you get stuck. I strongly urge you to reconsider.
multum in parvo
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The screenshots do look nice though, but that's one of irrlicht's problems: it's so powerful, but the website itself does not show itAdler1337 wrote:I just had a quick look through their API and almost everything looks the same. It's like they took irrlicht and slightly renamed everything and added network and sound features. Wahagn I thought you were looking for something a lot easier than irrlicht. That engine is exactly like irrlicht! I don't see why you would switch from irrlicht to that. I think if you have a choice between that and irrlicht you should choose irrlicht. That way you have a choice in which network and sound engine you choose. That engine isn't going to be easier than irrlicht. Also irrlicht has a huge helpful community that will help you if you get stuck. I strongly urge you to reconsider.
We mostly have outdated screenshots showing off very simple assets, instead of some more complex scenes
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There are some nice ones here but i agree a lot of them look like crap. I think the screenshot of the month winner's screenshots should be posted in the screenshots link on the main page. Newcomers click that link looking to see the best of irrlicht and when they see outdated programmer art they get a bad impression while a bunch of really good screenshots remain buried on the forum.
Edit: wow you guys post fast. New irrlicht website Awesome!
Edit: wow you guys post fast. New irrlicht website Awesome!
Last edited by Adler1337 on Mon Jan 17, 2011 8:26 pm, edited 1 time in total.
multum in parvo