I've resurrected my old planet project, I'm going to try and get it into some sort of state to submit for an upcoming game competition. The part I'm working on at the moment is the UI for the editor (I believe you should always build an editor side by side with a game). I already had irrlicht going in wxWidgets, but now I've figured out how to get it to play nice with wxRibbon (with custom icons done in blender) and wxAUI (so you can dock panels in different configurations). Here's what I've got so far :
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Next step is to bring my fractal coastline texturing in (see example below) and map the polygons in the spherical LOD to it.
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Also, over christmas, I managed to scrounge enough time and get Michael 4 from Daz3D rigged (body and face) so that I had a generic character to use as a base (M4 game license is quite reasonable now).
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It's a bit of long shot shooting for the competition I'm going for, but if nothing else, it's motivating me to get some stuff done
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