add to tutorials

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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AndyB

add to tutorials

Post by AndyB »

Hi.

I've just found irrlicht, and I think its wonderful - extra, extra kudos to you for remembering that tutorials and doumentation are just as important to everyone else who will use your engine.

I looked at the collision tutorial, and while its great, could you modify it to pick the faeries as an entire object, instead of a triangle. I don't think that many people would care about picking triangles, they want to know if a 'higher level' object is selected/hit. Also, if you modify it, please make it write to the console which faerie was selected (as a number, not a scenegraph object, unless you can assign some user-defined values to them or similar)

I think this would be a very valuable contribution to it (and no, I won't do it as I've just fond irrlicht and am still learning it :) )
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

let me see how does it go o yes I remember...

if you want something done right do it yourself.

yes I believe thats it.

G.U.I.C.E.

keep learning...
erSitzt
Posts: 52
Joined: Sun May 09, 2004 11:59 am

Post by erSitzt »

I think the purpose of the tutorials is NOT to show you how exactly something works but to show how it could work... and if you have a look at the API you will see that the changes are minimal and easy to get the result you want to have.

The collision-tutorial wants to show how irrlicht handles collision in general and not how to do node-picking...
Hardwarespecs in signatures suck !
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