"great! but only some? still problems left?"
I meant from reading the list , I hadn't tested yet.
No I have, and...well, after some problems derived from my blender newbieness, I got to work the script in graphical UI, is just i needed t otouch the button in User Preferences in blender, a button in path for scripts, the hot tip says, re-evaluate scripts, or something, as it was not taking it. As I did that, suddenly the script appeared.
Previously testing only with alt+p, couldn't make it work exporting the animation, even putting in defaults animation=1 .I suppose as defaults is not what it executes...
well, the GUI is much more friendly and quick, and you made it really comfortable, same name to export and path, configure, the preogress bar, etc...
Now I can report that: setting the thing to flip handedness , it works in ultimate unwrap.I only need to make a weld model there, but happens with most formats that Ultimate imports. And is touch of a button.
exported from Ultimate unwrap coretcly, tested that exported anim into deep exploration demo. It works all perfect now. (i wish i had made a better sample test XDDD instead of closest to bones weights)
Now any Ultimate user can export the file and fix it a bit more in ultimate unwrap, or even uv map it there, fix mapping, etc. besides of course exporting to all thegame formats supported by Ultimate, like Blitz3d, x, etc.
so now it works in all viewers: deep exploration, mview, ultimate unwrap.
It's not just a basic armature, it has empties for joint pinning, and I am selecting all bones in armature, and moving all the body to make jumps in distance, not only "in place".
Any animation can be done now. Knowing Blender, of course
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Well, I could do already, and I'm a newbie
very good work.
No, no probs now in any software.
Now is the hard decission for me....if I get into an anim project I'll have to choose bewteen animating with character fx, blender or xsi
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....
it's great. Some years ago there was plainly no chance of exporting bones and weights... Now I have 3 ways! An dthe greatest thing is blender is free for everyone, so everyone with good patience can do it (no patience needed for ur exporter, but yes for Blender
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)
All this power for free is a lot. Now I can say for sure it is a great companion for Irrlicht
It exports to vrml 1, 2, dxf, stl, ac3d,cal3d, dx7,dx8, lwo,nendo, ts cob, obj, *.wngs wings3d....
One can't say it has no formats...
Anyway, the ones working better for me now are OBJ ideasman plugin, and Jox x plugin
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