Agreed...
Code: Select all
IReadFile *map = device->getFileSystem()->createMemoryReadFile(data, 65536 * sizeof(unsigned char), "heightmap");
//...
terrainSceneNode->loadHeightMapRAW(map);Code: Select all
IReadFile *map = device->getFileSystem()->createMemoryReadFile(data, 65536 * sizeof(unsigned char), "heightmap");
//...
terrainSceneNode->loadHeightMapRAW(map);