Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
roelor
Posts: 240
Joined: Wed Aug 13, 2008 8:06 am

Post by roelor »

ent1ty wrote:So, it's basically a hobo mall? :lol:
nope hobo walhalla, with such a chick runnin around.
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Post by kazymjir »

loki1985 wrote:the screenshot i submitted for the december competition:

Image
Ho ho!
Did you somehow used original GTA3 map, or created new one based on GTA3 map ?
Eigen
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Contact:

Post by Eigen »

The whole point of his project is to read and render the original GTA3 data. It's really impressive.
kazymjir
Posts: 727
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Location: Munich, Bayern

Post by kazymjir »

Wow! Nice!
kazymjir
Posts: 727
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Location: Munich, Bayern

Post by kazymjir »

Just found video of my very old project, one of my first Irrlicht renders :)

http://www.youtube.com/watch?v=i-JMSJYpgx0
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

kazymjir wrote:Just found video of my very old project, one of my first Irrlicht renders :)

http://www.youtube.com/watch?v=i-JMSJYpgx0
Reminds me of one of the DirectX SDK samples where you can load in a wav file, and it'll create a similar effect (although not with fire)
Mel
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Location: Granada, Spain

Post by Mel »

Real HDRI on non floating point rendertarget :) And with alpha channel support too (not RGBE)

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"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Lonesome Ducky
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Post by Lonesome Ducky »

Another screenshot of my Mean Bean Machine Clone. As you can see, the ai was kicking my butt: Image
Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

Post by Bear_130278 »

Mel 8))
Sorry.... but what is the point of all those THRG NHGYER PLORDFT ss???
Are you making a game or what?
Do you like VODKA???
Image
Image
Radikalizm
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Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

@Mel:

Very cool screenshot, but what's up with your filtering settings? Your textures get blurred after a really short distance, which kind of wrecks the beauty of the scene for me
Mel
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Location: Granada, Spain

Post by Mel »

I don't know... I guess it is the switch from a video card to another, because i had the oposite problem before, The first texture chanel NEVER got mipmapped. Drivers issues, most probably.

Nothing that cannot be solved by enabling the trilinear filtering, though :)

@bear. It is their correct name, i can't help it if it has so much acronyms. And yes, i am making a game, though i have to tune up still some stuff.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
roelor
Posts: 240
Joined: Wed Aug 13, 2008 8:06 am

Post by roelor »

@mel,

You can adjust mipmapping settings in most grafic card's control panels. Maybe try that.
Revan1985
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Location: Italy

Post by Revan1985 »

@Mel
But this great graphics what speed had on your pc? :D
CPU: AMD PHENOMII X6 1090T BE 3,2GHZ
RAM : OCZ 8GB 2*4GB DDR3 LOW VOLTAGE 1333
VGA: GeForce GTX680 2GB
HD : 500GB + 500GB + 2x1TB Raid Edition + 500GB External
Motherboard: ASUS CROSSHAIR FORMULA 4 890FX AM3
PSU: Corsair 750W
CPU Cooling: Katana 2
Mel
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Location: Granada, Spain

Post by Mel »

That was running at 70fps.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

Post by Bear_130278 »

Mel, it was a joke 8)))
Could you please highlight somehow the beautiful places on you screens?
I mean like this 8)))
Image
Do you like VODKA???
Image
Image
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