Looking to join a game dev team
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Looking to join a game dev team
I am looking to join a game development team, to further progress my skills.
Primary Role: Porgrammer
Secondary Role: Modeling
Age:15
Game: Any game
Irrlicht experience: 1 1/2 years.
C++ Experience: 5 years
Primary Role: Porgrammer
Secondary Role: Modeling
Age:15
Game: Any game
Irrlicht experience: 1 1/2 years.
C++ Experience: 5 years
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- Posts: 1186
- Joined: Fri Dec 29, 2006 12:04 am
Re: Looking to join a game dev team
Wow.saltytaco1234 wrote: Age:15
C++ Experience: 5 years
On topic: Any projects to show?
"Whoops..."
Re: Looking to join a game dev team
You should stick to the truth....saltytaco1234 wrote: Irrlicht experience: 1 1/2 years.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=42272
saltytaco1234 wrote: I was working on a little framework. I am stuck.... I am 2 months familiar with irrlicht. (This program was just to tinker with loadscene())
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Re: Looking to join a game dev team
show me a demo of an AI patrolling around and chase after player when detected, and I'll consider.saltytaco1234 wrote:I am looking to join a game development team, to further progress my skills.
Primary Role: Porgrammer
Secondary Role: Modeling
Age:15
Game: Any game
Irrlicht experience: 1 1/2 years.
C++ Experience: 5 years
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
pippy3 wrote:No need to be harsh, he's only 15 years old.
not really harsh, as he has 5 years of c++ experienceIrrlicht experience: 1 1/2 years.
C++ Experience: 5 years
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
There was a whole discussion about this in the Open Discussion forum, some people have good reasons for writing their own engines (check the 'what is missing from irrlicht' thread)pippy3 wrote:Instead of developing your own engine, why don't you simply contribute to irrlicht?devsh wrote:I'm developing a game engine, you could join.
And btw, irrlicht is just a graphics engine, so it's pretty normal that people want to build engines with them
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- Joined: Wed Mar 30, 2011 7:14 pm
saltytaco1234,
I know that this reply is a bit late, but please see my post in "Off topic" about "Can I post a message about paid programming work?" and also in "about programming live in different country's".
So far, after reading the various posts complaining about lack of programming jobs, you are the first person I have come across in the forum who is actually putting themselves forward.
I know that this reply is a bit late, but please see my post in "Off topic" about "Can I post a message about paid programming work?" and also in "about programming live in different country's".
So far, after reading the various posts complaining about lack of programming jobs, you are the first person I have come across in the forum who is actually putting themselves forward.
Regards,
Terry
Terry
Re: Looking to join a game dev team
Maybe he has got a time machine!Sudi wrote:You should stick to the truth....saltytaco1234 wrote: Irrlicht experience: 1 1/2 years.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=42272
True, everybody has a time machine these days
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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- Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..
yes and it goes forward with speed factor =1.0f;ent1ty wrote:True, everybody has a time machine these days
ent1ty wrote: success is a matter of concentration and desire
at a cost measure in computer resourcesButler Lampson wrote: all problems in Computer Science can be solved by another level of indirection
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- Location: Leuven, Belgium
Yes, old threads that have died seem to revive for no apparent reason; clearly this implies that time is messing with us and old threads just aren't old anylonger!Radikalizm wrote: If it updates with 1.f every frame, we should be coping with a huge precision error right now, anybody see any time anomalies the last couple of days/weeks/months/years?
If you don't have anything nice to say, don't say anything at all.