DAZ 3D characters
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
DAZ 3D characters
Does anyone know if I can use DAZ characters in a game? I want to make some characters in DAZ studio. I'm going to use them just as a template to retopo, because they're too high poly anyway.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
I too am curious about this.
I was able to get DAZ 3d characters with the skeletons into JPCT with the bones plugin by exporting to collada and then importing into JPCT; however, thats java based and I want to use c++.
It seems like the collada importer on Irrlicht does not support skeletons, so perhaps exporting to wavefront Obj and then convert to Milkshape 3d might work??
Does anyone know a better way?
I was able to get DAZ 3d characters with the skeletons into JPCT with the bones plugin by exporting to collada and then importing into JPCT; however, thats java based and I want to use c++.
It seems like the collada importer on Irrlicht does not support skeletons, so perhaps exporting to wavefront Obj and then convert to Milkshape 3d might work??
Does anyone know a better way?