DAZ 3D characters

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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

DAZ 3D characters

Post by 3DModelerMan »

Does anyone know if I can use DAZ characters in a game? I want to make some characters in DAZ studio. I'm going to use them just as a template to retopo, because they're too high poly anyway.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
gururise
Posts: 4
Joined: Mon Feb 14, 2011 7:23 pm

Post by gururise »

I too am curious about this.

I was able to get DAZ 3d characters with the skeletons into JPCT with the bones plugin by exporting to collada and then importing into JPCT; however, thats java based and I want to use c++.

It seems like the collada importer on Irrlicht does not support skeletons, so perhaps exporting to wavefront Obj and then convert to Milkshape 3d might work??

Does anyone know a better way?
hendu
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Joined: Sat Dec 18, 2010 12:53 pm

Post by hendu »

obj does not store bones, AFAIK.
bitplane
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Post by bitplane »

What formats does it export? Maybe you can export to something that Blender supports, then save as X or B3D in Blender.
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